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#1Kidou Rules Empty Kidou Rules Sat Nov 19, 2016 11:53 am

Rena

Rena
There seems to be some miscommunications so I am going to state the main rules of Kidou here.

All Shinigami know any of the kidou from Canon by default. Whether or not their character has the strength to properly use them is dependent on your strength's, weaknesses, and mod approval.

IF you have Kidou stated on your app. Do not feel that this limits you to them. Instead see it as those Kidou are your specialties and you are less likely to have them go awry.

Cooldowns below.

Hadou

1-40 = No cooldown

41-60 = 1 post cooldown

61-80 = 2 post cooldown

81-89 = 3 post cooldown

Bakudo

1-40 = 1 post cooldown

41-60 = 2 post cooldown

61-80 = 3 post cooldown

81-89 = 4 post cooldown

All Kidou that fall into Forbidden Kidou(Usually 90+) have a 5 post cooldown. BE WARNED THAT USING THESE CONSECUTIVELY WILL MESS WITH YOUR CHARACTER. These take a HUGE amount of spiritual power to cast just ONE so be stingy with them! Even in Canon Aizen stated he was unable to properly cast Hadou no 90 at full power until the VERY end of his Arc. Yamamoto lost an ARM powering 96 at full strength. These can be cast at weaker levels yes.. but using them at full power is something not to take lightly.

All numberless kidou will be on a 4 post cooldown. This includes Kidou created by your own character unless otherwise approved by Mods. This is to help keep canon numberless balanced and prevent spamming of OP custom spells.

We typically do not apply incantations, because breaking into poetry hour during a fight isn't exactly a good strategy.

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