Bleach Story RPG
Hello, guest!

Welcome to Bleach Story. We hope that you enjoy your stay here. If you are not already a member, please REGISTER. If you are a lucky member, then please log in below.

Thank you.
Welcome to Bleach Story RPG
A Bleach RPG Forum for beginners and veterans, where you can create your own RP character, login here - otherwise create an account for free today!

You are not connected. Please login or register

Bleach Story RPG » Advanced Search

Go to page : 1, 2  Next

Search found 18 matches for 33

Alicia Haiske WIP - Wed Mar 06, 2024 10:58 am



THE VIZARD APPLICATION
Name: Alicia Haiske
Age: 1917 (Looks 22)
Gender: Female
Personality:
Alicia has been drilled by order and discipline for as long as she can remember. It has been wired into her, and she upholds it with the greatest of honors. She has seen bloodshed of close ones, massacred units, wars, seemingly endless suffering has passed her by through her years that she has nothing left to surprise her. Even still, her will has remained still. She has looked past her days of bloodshed and suffering, focusing on the positives and assisting those who may need it. That means smiling everyday and having fun every chance you can, because life can be short so enjoy it while it lasts. She can break tension with a single splash, but also takes it very seriously when it is not all fun and games. Likewise, she takes her responsibilities and duties with the utmost diligence and efficiency.
  When lives are under her charge, she cannot sit idly by while their lives get thrown for slaughter. She will not retreat, ever, but if her comrades must risk their lives then her life will lay right beside theirs. She treats her companions with respect and kindness, tending to them if ever they needed and making sure to cover their slack at a moment's notice.
  Her enemies are no strangers to her life mission of saving every life that may be saved. She will not hesitate to undermine authority to help the suffering of an enemy, and you will never catch her attending an execution. She respects the value of authority, but she respects the value of a life a little more.


CHARACTER APPEARANCE
Height: 5’5”
Weight: 117lb
Physical Traits:
  Her uniform is standard shihakusho, accompanied by her standard aviator goggles and her yellow scarf.
  Her formal wear comprises any of the hundreds of dresses that she may own.
Casual:




BACK-DROP
History:
Human Life:

Death:

Time in Soul Society before the Academy:

Academy Student:

Shinigami Career:

Hollowfication:

Life as a Vizard:

Side Notes:


THE COMBAT INFORMATION
General Fighting Style:
There's too many people to help for her to be dying anytime soon, so where's the reason to ever try to pick a fight, but when she does have to, defense and support are her main priorities. However her offense does not leave much to desire. Her experience from the Kido Corps prompts her to be a dangerous weapon with the arts. Since her reposting to the Medical squad, she's devoted herself to helping those who cannot help themselves. Be it friend or foe, she will do everything in her power to save you. Even if that means obliteration, if it comes to it.
  Should she be fighting someone stronger than herself, she would see it best to retreat until reinforcements show, though should other lives be in danger she would put her life on the line to delay as much time as possible. And that would be her only goal.
Strengths: Agility, Reiastu Manipulation, Kidou, Reiryoku
Weaknesses: Strength, Durability, Stamina
kidou:

Splash
She can turn her reiatsu into a liquid state, with a similar but better function of water. If condensed, it can block up to a  Splish Splash! WARNING: Don’t drink the Reiatsu water, As it may cause, but is not limited to, the side effects of: Nausea, Vomiting, and/or Dizziness. Can block a cero's worth of damage. 1 post CD
Siren's Song: Any Ideas?


ZANPAKUTO
Sealed Appearance: Dual Wakizashis with a glossy purple tinted, silver blade, a purple rose guard and sparkling cyan diamond studded hilt, and a purple and black handle.
Rose:

Asouchi Personality: Rose is a sinister type. Showing herself to be a heartless unlovable mother type at face value, but deep down she just wants what’s best for Alicia. Even if she has a tough way of showing it.
Inner World: An open field far and wide of flowers at first, until deeper within tall rose bushes would mark the starts to  various labyrinthine paths.
Call Out Command: Drown


MASK
Appearance: When she puts the mask on, the rest forms around it.
Banshee:

Electrified water (Passive Offensive)
    Any water she has made from her reiatsu or blades instantly becomes electrified. Contact with it causes numbness, as well as 2nd degree electrical burns.
Hollow Powers: Cero


Shikai [Unlocked at 3-3]:



Bankai [Unlocked at 2-1]:



Full Hollow Form [Unlocked at 0-4]:


Search in: New Applications  Topic: Alicia Haiske WIP  Replies: 0  Views: 66

Alicia Haiske - Tue Jun 02, 2020 10:29 am




THE VISORED APPLICATION
Name: Alicia Haiske
Alias: The Siren
Real Age: 1917
Phys. Age: 22
Gender: Female
Personality:
 Alicia has been drilled by order and discipline for as long as she can remember. It has been wired into her, and she upholds it with the greatest of honors. She has seen bloodshed of close ones, massacred units, wars, seemingly endless suffering has passed her by through her years that she has nothing left to surprise her. Even still, her will has remained still. She has looked past her days of bloodshed and suffering, focusing on the positives and assisting those who may need it. That means smiling everyday and having fun every chance you can, because life can be short so enjoy it while it lasts. She can break tension with a single splash, but also takes it very serious when it is not all fun and games. Likewise, she takes her responsibilities and duties with the utmost diligence and efficiency.
  When lives are under her charge, she cannot sit idly by while their lives get thrown for slaughter. She will not retreat, ever, but if her comrades must risk their lives then her life will lay right beside theirs. She treats her companions with respect and kindness, tending to them if ever they needed and making sure to cover their slack at a moments notice.
  Her enemies are no strangers to her life mission of saving every life that may be saved. She will not hesitate to undermine authority to help the suffering of an enemy, and you will never catch her attending an execution. She respects the value of authority, but she respects the value of a life a little more.




CHARACTER APPEARANCE
Height: 5’5”  
Weight: 157lb
Physical Traits:
Her uniform is standard shihakusho, accompanied by her standard aviator goggles and her yellow scarf.
Her formal wear comprises any of the hundreds of dresses that she may own.
Casual:




THE COMBAT INFORMATION
General Fighting Style:  
 There's too many people to help for her to be dying anytime soon, so where's the reason to ever try to pick a fight, but when she does have to, defense and support are her main priorities. However her offense does not leave much to desire. Her experience from the Kido Corps prompts her a dangerous weapon with the arts. Since her reposting to the Medical squad, she's devoted herself to helping those who cannot help themselves. Be it friend or foe, she will do everything in her power to save you. Even if that means obliteration, if it comes to it.
  Should she be fighting someone stronger than herself, she would see it best to retreat until reinforcements show, though should other lives be in danger she would put her life on the line to delay as much time as possible. And that would be her only goal.
Strengths:[/b] Speed, Reiatsu manipulation, Kidou, Reiryoku
Weaknesses: Strength, Durability, Stamina
kidou:

Abilities:
Kiss Kiss
This allows the user to heal  someone through a kiss. They will heal, with their own life force in a sense, all their physical damage, but their stamina and Reiryoku will be drained by 20% for minor damage, 40% for moderate damage, 80% for major damage. If the damage was really really bad, you may become unconscious if very major damage is healed or if you already had too low of stamina and Reiryoku for it to be healed. Only heals damage, has no rejuvenating properties. She can't use this on herself. 1 post CD
Splash
She can turn her reiatsu into a liquid state, with similar but better function of water. If condensed, can block up to a  Splish Splash! WARNING: Don’t drink the Reiatsu water, As it may cause, but is not limited to, the side effects of: Nausea, Vomiting, and/or Dizziness. Can block a cero's worth of damage. 1 post CD



ZANPAKUTO
Sealed Appearance: Dual Wakizashis with a glossy purple tinted, silver blade, a purple rose guard and sparkling cyan diamond studded hilt, and a purple and black handle.
color=#99ccff]Rose
https://i.pinimg.com/originals/ba/d7/01/bad701e9e5763faddda1d258f859c161.png
Asouchi Personality: Rose is a synister type. Showing herself to be a heartless unlovable mother type at face value, but deep down she just wants what’s best for Alicia. Even if she has a tough way of showing it.
Inner World: An open field far and wide of flowers at first, until deeper within tall rose bushes would mark the starts to  various labyrinthine paths.

Call Out Command: Drown, Rose


SHIKAI
Appearance: The hilts for two dual Wakizashis with purple rose guards and sparkling cyan diamond studded hilts, and all black handles. The blades are condensed water reiatsu that she may use as she please. When detaching water reiatsu from the blades upon shikai activation, pedals from the hilt will begin to fall off as the blades lose water. If too many tomahawks thrown or raindrops shot, or too many bubbles made, and her blades will soon dwindle to nothing.
Abilities:
Hilt-It (Passive Offensive)
    IF IT HAS A HILT, IT CAN BE MADE HERE! The user may create any weapon that would have a handle, putting her hilts together for two-handed weapons. Yes, from dual wakizashis, to dual sais. Longsword, shortswards, warhammer.. If she knows the weapon she can make it with her water. Fine and sharp.
Shield(Passive Defensive)
    Should an attack Gran Rey or greater come into contact with this shield of water formed from both hilts’ sources, the attack would be absorbed into the blades. This energy will be shot back out in the next attack made with the blades. CD equal to the absorbed attack’s CD
Projectiles (Active Offensive)
    With two slashes of each sword, a total of 4 water reiatsu projectiles of different variants will home in on the target(s) at bala damage, per each tomahawk respectively. Tomahawks, shurikens, etc. If she knows the weapon she can make it with her water. CD 2 posts
Raindrops (Active Offensive)
    Her blades dissolve to the ground and spread quickly around the target. A volley large raindrops home in on the target from every direction dealing gran rey damage when they meet in the middle. CD 3 posts
Bubble (Active Defensive)
    By slashing with her blade sideways next to herself or another target, she is able to create a bubble around them. Each can take up to a gran rey cero of damage before breaking and can last as long as it isn’t popped by a powerful source or if her zanpakuto goes to its sealed form. 3 post cooldown.




BANKAI
New Name: Rose Diamond
Appearance: She spreads her arms out to the side, to touch the tips of both blades. Thrusting through each other till the roses touch. She pulls them apart and now has two hilts.
Abilities:
Preventatives (Passive Defensive)
    A dense fog will roam around her up to 25m whilst her bankai remains out, serving as reserves for her abilities. Her reiryoku pours into this fog as fast as she is able to use it, keeping it well dense to limit the visibility within, until she reaches her spiritual limit.
Tidal Wave (Active Defensive)
    She forces a wave of water to push whatever is in its path outward up to 50 meters; she may have the wave pull things back if she so chooses. . The force if hit by this could feel like a cero, if she didn’t cushion your impact personally, CD 1 post
Storm (Active Offensive)
    Dark clouds slowly grow outwards, with Alicia at the middle, reaching out 75 meters in each direction. With raindrops that pierce like bala. With 1 target getting struck by a long beam of green lightning taking gran rey damage. Storm takes 2 posts to reach max size, then lasts 3 posts. 5 post cooldown.




MASK

mask and hooded cloak:

Electrified water (Passive Offensive
    Any water she has made from her reiatsu or blades instantly becomes electrified. Contact with it causes numbness, as well as 2nd degree electrical burns.
   
Hollow Powers: Cero, Gran Rey Cero, Hierro, High Speed Regen



FULL HOLLOW FORM
Appearance:
Abilities:



BACK-DROP
History:

Human Life:

Death:

Time in Soul Society before the Academy:

Academy Student:

Shinigami Career:

[spoiler=Hollowfication]

[spoiler=Life as a Vizard]


Side Notes:
Roleplay Sample: I swear it was here just a second ago.

Search in: Inactive Applications  Topic: Alicia Haiske  Replies: 1  Views: 401

Wretched Automatons - Sun Nov 18, 2018 2:54 am

As her Carbon Armor faded away, she heard his voice and remapped the area quickly in her head while she used Shunpo to dodge the Byakurai he had fired. As he went Bankai, his reiatsu exploded in the area clearing up the dust in the air, letting them clearly see each other. Sheathing her weapons, she activated her Creation quirk and produced two identical longswords.

Gritting her teeth as the psychic energy crashed into her, she realized he what powers he had now and threw her sword behind her. It stabbed itself into the ground, which she then used as a way to break her momentum, landing on it and standing up on top, generating another sword effortlessly in her now-free hand. Reno closed the distance with a Shunpo and released a barrage of attacks. Kiyoshi now realized how much raw strength he had in each attack, and parried his attacks by sacrificing her weapons, throwing them to the side to distract him with each parry and producing more. She was barely managing to hang on here, every attack just barely missing her body as she parried and blocked what she could, throwing more and more weapons onto the battlefield.

Finally, she had enough, and used Shunpo to get away. Leaving him as little time to react as possible, she fired off Hadō12:Fushibi with her Shikai's effect, increasing its strength to 150%. Simultaneously, due to her Bankai, she also cast Hadō33:Sōkatsui at him at the same level of strength. Between the two, Reno was in for a nasty surprise... she hoped.

"Your power is overwhelming, Kitsugi. You're surprisingly also very tactical as well, which proves to be a dangerous combination. Combined with your speed, of which I'd say we're about even, you are an absolute monster who very, very few people would ever have a genuine chance against in the heat of battle." She sighed, relaxing her body as her eyes shifted from red to platinum, her reiatsu following suit. "Unfortunately, I'm one of them. Shin Chō-Zōkyō." She steadied herself, preparing for what lied ahead; it seemed that playing defense was better for now.
TECHNIQUE LOG [click to open]
Ability Name: Zōkyō [Passive]
Ability Description: The true power of Kiyoshi's Zanpakutou, when released, this ability causes all of Kiyoshi's Kidou to be fired off a second time at half power for free. Kiyoshi can choose to combine these two into one attack (giving her Kidou 150% strength) or can fire it off with her other hand allowing her to change her tactics. This has no effect on Forbidden Kidou.

Ability Name: Chō-Zōkyō [Passive]
Ability Description: In it's Bankai state, Chō-Zōkyō enables Kiyoshi to cast two separate Kidou at exactly the same time, both benefitting from her Shikai's power (being cast at 150% strength). Both Kidou cast must be under number 81. Her latent Kidou abilities also improve, allowing her to cast all Kidou under 81 in number silently at full power.

Ability Name: Shin Chō-Zōkyō [Passive]
Ability Description: At it's most powerful stage, Shin Chō-Zōkyō allows Kiyoshi to cast all Kidou below number 91 silently at full power, while all Non-Forbidden Kidou are cast at 200% strength (overwriting her Shikai boost) and still enabling her to cast two simultaneously. Additionally, her non-forbidden Hado have their cooldowns reduced by 1 post.

Ability Name: Quirk
Ability Description: Kiyoshi's main ability is Quirk - This ability has several sub-abilities, listed both below and in her release stages as her Zanpakutou unlocks more of her own latent power. Quirk can be activated once every post, activating one quirk from her options. Kiyoshi can only have two quirks active at any time, as each quirk lasts only two posts. Kiyoshi cannot activate the same quirk twice in a row, or while that quirk is already activate.

Quirk: Creation
Ability Description: Kiyoshi can manipulate atmospheric reishi, creating any non-organic solid object. These constructs last the entire thread, or until destroyed. All constructs have the durability of Titanium, and can be a maximum size of 5ft by 5ft by 1ft.

Spell Name: Fushibi
Spell Type: Hadō
Spell Number: #12
Spell Incantation: N/A
Spell Effect: This kido doesn't require a noticeable gesture as it can be activated by only speaking the incantation and/or name of kido. A bright orange kido net forms around one side of the caster, which appears only when its spell is cast, catching anyone within the net will temporarily stop them in their tracks. Although the Fushibi net is highly unstable and when hit by kido, it explodes violently, causing some amounts of explosive damage to anyone caught within the net. This spell can also be used in conjunction with other kido and zanpakuto techniques for a variety of alternate effects.

Spell Name: Sōkatsui
Spell Type: Hadō
Spell Number: #33
Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
Spell Effect: the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.



COOLDOWNS
Hado 41-60 :: 1 Post
Hado 61-80 :: 1 Post
Bakudo 01-40:: 1 Post
Search in: 2019 Bleach Archieve  Topic: Wretched Automatons  Replies: 19  Views: 846

Clara Von Brandt [Human | FIN] - Wed May 23, 2018 3:07 am

THE HUMAN APPLICATION

Name: Clara von Brandt
Birthdate: March 15th, 1991
Apparent Age: Early Twenties
True Age: 27
Astrological Sign: Pisces
Sexuality: Bisexual
Ethnicity: German
Alignment Chaotic Neutral
MBTI: ISTP -“The Virtuoso/Craftsman”


PERSONALITY
Positive Traits: Adventurous to a fault, more resourceful than a Swiss Army Knife, and as calm as can be in a crisis, Clara is a woman who thrives off of the moment, immersing herself in the physical realm as much as she can, whenever she can. With confidence enough to make a king blush, and the skill to back it up, she’s inviting (to a point), practical, and flexible. This comes from her previously mentioned “immersive” attitude, as she is constantly seeking to understand what’s around her, if only so she can pick it apart and put it back together just a little bit better.

Survivor - “I wanted to live the life, a different life. I didn't want to go to the same place every day and see the same people and do the same job. I wanted interesting challenges.” | Driven by instinct and impulse, Clara is a woman whose has lived, one way or another, “on the edge”. Whether through dangerous, oftentimes suicidal missions for the Saints or her own, sometimes reckless initiatives, the woman has found herself put into danger time and again- and has always come out ahead.

Flexible“We can shoot it, stab it, burn it, or blow it the fuck up. ” | Sometimes, the quickest solution really is the best. Driven by a lifetime of harsh living, Clara is a person who knows how to get things done in the quickest, most efficient way possible, and this near militaristic mindset carries over into everything she does; whether it be shopping for (or stealing) food, she is always on the lookout for how to rid herself of the flaws in her methods, without sacrificing their strengths.

Practical - “A bullet to the head is not, in fact, ‘too good’ for my enemies.” |Despite what most people might think, having access to a near limitless supply of magic does not make one invincible, a fact that Clara knows well- having slain more than her fair share of magic users without the stuff, the woman has come to accept that magic is not, in fact, the answer to everything, and does her best to focus all decisions through this mindset. Because sometimes, punching someone in the face really is the best option.

Confident - “I am the Child of the Grimoire. Fight me if you dare.” | Ever sure of herself, Clara’s natural tendency when faced with new situations or people is to put her best foot forwards, projecting an aura of assuredness that speaks through actions more often than words; even when her ideas and actions fail to achieve their intended effect, the witch simply shrugs it off and pushes forwards, remembering each failure and yet never letting them weigh her down (too much).

Charismatic - “Do it! Just do it! Don’t let your dreams be dreams!” | Always unwilling to sit still, Clara has lived her life decisively, choosing her path and sticking with it no matter what happens. Driven to act rather than think, the witch has always attracted those who do not (or will not) think for themselves, inspiring and motivating even the laziest of men into action with naught but a few words and a simple kick in the pants.

Cool-Headed - “Fear is not real. It is a product of thoughts you create. Do not misunderstand me. Danger is very real. But fear is a choice.” | Beneath the layers of confidence, charisma, and adventure, Clara is a woman who values the calm, logical approach before all others; rarely letting her emotions get the best of her, the witch always takes the time to analyze the situation before acting, choosing the best course of action for herself and anyone she happens to be with at the time (in that order)- the fact that she can do so with more speed and clarity than most is simply just an added bonus.

Hands On - “What you do has a far greater impact than what you say.” | Unwilling to simply sit back and watch as others act on her behalf, Clara almost always chooses to lead from the front, toiling side by side those who work under her (for everyone she works with is under her) in the mud without a care in the world- indeed, she is practically compelled to do so, as the very nature of her soul drives her to immerse herself into every facet of the world and the people around her, if only so she may pick it all part and put it back together just a little bit better than before.

Negative Traits: The flip side to her adventurous ways, Clara’s ingrained proclivity towards the more dangerous sides of life oftentimes push her to recklessness just to have some fun. Combined with her near unlimited (albeit well hidden) supply of arrogance and the cold, cynical heart that lies within, the witch is little more than an opportunist, taking whatever advantage she can get no matter what she has to do or who she has to hurt. It is this self-serving attitude that drives Clara at her most basic level, and is ultimately what has led the woman into every single problem she has ever encountered.

Cynical - “It’s just good business.” | Growing up amongst a cult bent on taking over the world rarely lends to a positive outlook on life, and Clara is no exception- indeed, the years have not been kind to the witch, and as such she has adopted a worldview that is more befitting of a war veteran than a young woman: Unwilling to believe anyone acts with kindness or charity for free, the woman has long since abandoned any hope of trusting another person in favor of a quiet, reserved cynicism that doubts everything and everyone she meets, no matter what.

Adrenaline-Junky - “Annnnnnd yeah, no. This is boring. I’m out of here.” | The negative half of her adventurous ways, Clara’s tendency to seek out thrills and excitement has left her with a flighty absent-mindedness during periods of calm and quiet that pushes her away from anything she deems “boring” or “stupid” in favor of the next thrill.

Arrogant - "Shut up filth. You aren’t even worthy of licking the shit from my boots.” |  A byproduct of the mental conditioning inflicted on her by the Saints (one that has only been reinforced by her continued ability to survive through anything), Clara’s belief in herself and her actions goes beyond mere self-assuredness. Every thought, word, and action she makes is made with the conviction that she is, without question, better than everyone else, to the point that she will recklessly ignore her own instincts just to prove it.

Stubborn - “Never stop. Never stumble. Never surrender.” | Unable to give in even in the most hopeless of situation, Clara’s refusal to accept defeat, or even a setback, is oftentimes a great asset in tough times, but when pushed to the utter brink she becomes more than just tenacious- stubborn as a mule and impossible to persuade. The witch plows through everything and everyone that gets in her way, regardless of how difficult things become or how easy it would be to simply take another path.

Self-Serving - “I do what I have to; my survival is more important than anything else.” | At the very core of her being, Clara’s interests lie with one person and one person alone; herself. Beneath her cynicism, beneath the arrogance, beneath even her parasitic nature, the witch is a woman who will always look out for her own needs before anything, or anyone, else, always choosing the path that will bring her the greatest gain no matter what it costs.


CHARACTER APPEARANCE
Height: 178 Cm (~5’10”)
Weight: 75 Kgs (~165 Lbs)
Hair: Waves of soft, cottony hair cascade down the woman’s crown and back, their lime-green lengths stopping just a hair's breadth away from her posterior; thin and easy to brush, more often than the sorceress leaves the locks to their own devices, allowing them to fall as they may in a mass of brilliant green. The only exception to this is her bangs, which she keeps immaculately curled over her forehead, obscuring it completely while still framing her eyes and face. Brow and eyelashes, shaded just a hair lighter than the rest, complete the look without detracting or enhancing her appearance, though noticing this slight detail is more difficult than one might expect.
Eyes: Hidden behind these medium length lashes are a pair of golden orbs, shaped and formed by the forges of love and loss into a set of mystic gems that glow with an ethereal light unlike any other before (or after) them. Capable of conveying even the most complex emotional states, and yet rarely ever showing anything but the blankest of stares, Clara’s eyes are true windows into her soul- or, at least, the walls she has put up around it. Unique in both coloring and content, the witch’s eye are shaped like a pair of gold beads the size of a small acorns rather the usual almonds or hazelnuts.
Build: Trained from almost the day she was birthed to be a living weapon, the woman’s body has long since passed the point of being “toned” or “athletic”, while years of harsh living have toughened her arms and legs, hardening them to the rigors of combat; and yet, through the magic of her bond, her skin still remains as soft to the touch as when she was first born. Boasting a generous bust and hips to match, the sorceress’ figure is that of a woman just entering into her prime, with the right sized curves in all the right places. Lean and efficient muscle coats her limbs, forming a taut layer of hardened whipcord beneath the woman’s smooth dermis that can deliver punishing punches and kicks on demand- or a soft, loving caress, should she be in the mood.

While the years have never been, nor will they ever be, kind to her, the witch takes great pride in maintaining a healthy form amidst a chaotic lifestyle, as her ability to maintain such an athletic form is the envy of her peers- if she had any, that is.
Clothing & Accessories: There is a certain freedom in living by oneself, out in the wilderness- a kind of forced acceptance of the inevitable that leads one to realize the innate insanity the world calls “Fashion” and “Style” until, at last, you a freed from it to wear whatever you wish, regardless of what others think. It is this open defiance of what society considers a “normal” wardrobe that defines Clara’s choice of attire, allowing her to wear whatever feels most comfortable to her, regardless of what others think or feel on the subject.

Spoiler:

“I wear what I wish in public. And if you find that attractive? Good on you.”
When going out in public, Clara often chooses clothing of the simplest form- a plain, sleeveless shirt of comfortable cotton-blend or silk (if she is feeling adventurous) and matching skirt, usually a dark brown or similar color, makes up the bulk of the outfit, though this is not always the case, as weather and desire can alter her preferences with ease. Accented with a worn leather belt and silver buckle, the woman cuts an attractive figure most days- particularly when she is choses to don her favorite ensemble, a tank made of rich indigo, laced with red silk on the bottom and a skirt of matching color and fabric, but with a layer of lighter, more transparent cloth just above her knees.

Spoiler:

”To be comfortable in my own home- that is all I want.”
When safe within the relative seclusion of her (current) woodland camp, the witch prefers to wear something even more casual than when she is out in public; preferring to “let it all hang out” when at home, her usual outfit consists of little more than a thin white tank top and matching white shorts which leave little to the imagination as to what is truly there. However, anything she deems “comfortable enough to sleep in” can (and will) be worn when she is lounging in her tent, and she has often gone completely nude at times, wishing nothing more than to feel the soft kiss of a warm summer’s breeze on her skin.

Indeed, even when faced with the possibility of entertaining guests, Clara still chooses to walk around half-naked (though she does have enough sense to at least cover up the “naughty” bits), donning little more than a jacket or robe in the cold as, in her word, “so long as my feet are safe, I really don’t care.”

Spoiler:

“I am a Witch. Deal with it.”
Least seen of her small collective of clothes is the sorceress’ “official” uniform, worn only during “formal” occasions, when performing dangerous magic , or when the witch knows she will be heading into battle- a modified version of the Saint’s traditional garb uniquely tailored to her personal needs and stylistic desires. Made of a nylon and cotton blend, the outfit consists of a sleeveless rich black and gold qipao variant with hip high (rather than thigh high) splits on all sides and long, thigh length heeled boots of white and gold. Stylized silver “V” is emblazoned upon the front of the dress, pushed into the air by the woman’s bust, while her arms are covered by a pair of fingerless black gloves, trimmed with gold like the rest of the piece. Three red sashes adorn her waist, completing the outfit with just the right touch of vibrancy need to make it stand out from the crowd.

These alterations allow for an increased mobility while sacrificing none of the uniforms intended purpose to protect and declare the identity of the wearer to all who lay eyes on her- that of a sorceress of the highest caliber, yet one who has not lost sight of what makes her so dangerous, or so alluring.
Body Language & Posture: There are some things a woman can never quite get away from, and somewhere close to the top amongst them is their body. Regardless of form, shape, or size, women over the centuries have obsessed over their physical form, going to great (and often times insane) lengths to improve their looks just that tiny bit more, hoping beyond hope that this time it will be enough, that this one final alteration will somehow make them feel as beautiful as people say they are. This frenzied desire for beauty is something Clara has done her best to avoid and, ironically, the very disinterest with what others think of her is what grants the woman the appeal so many of her sex wish to attain; that of being comfortable in one’s own skin, no matter what anyone else says or thinks.

It is this comfortability with herself that defines all of the witch’s actions; whether walking down the street, dancing in a club, or beating down a Hollow with her bare hands, the woman always appears as if she is in control of herself, leading many to think that she has control of the world around her as well.

Though more than capable of expressing herself verbally should the need arise, much of what people notice about the sorceress comes from visual cues; the way she sits, the forceful (yet never forced) grace and fluidity of her stride, the ever present sense that, no matter where you are or what you are doing, she can see you, even through the back of her head.

Always looking towards the present, her gaze is often set less on the distant horizon than it is on what’s right in front of her; the people, the things, the sights, sounds, smells of her environment all filter into the woman’s mind, each sense painting a part of a larger picture than anyone could ever hope to make alone. Often mistaken for someone of high status or acclaim, the witch’s attitude almost never reflects her misconstrued social standing, as an open, inviting smile is her default expression, though only the most observant of people will notice that this smile is rarely reflected in her eyes.

One of the key aspects of her behavior is the distance she keeps between herself and others- even when in a crowd of bustling tourists, the woman still manages to keep everyone at least an arm’s length away, engaging those around her without ever letting them draw close. This distance is mirrored in both her speech and facial expressions, as those who attempt to draw closer without her approval are met with disapproval and scorn; or worse, anger and rejection.
Speech Patterns: Flirtatious and playful, Clara’s tone can range from that of an amused acquaintance to one of a jilted lover at a moment’s notice; though quiet when not aroused, her voice can take on a surprising enthusiasm when a topic peaks her interest, particularly when it has to do with magic or the spiritual world. Because of her innate distrust of authority, the woman’s temperament and speech rarely changes, regardless of where, when, or who she is speaking with. Few have ever heard the soft, quiet fury of her rage, slipping in between the cracks of a person’s defenses to hit their sore spots like a knife in the back. Even less have even seen the pain and fear the lies behind her hard, calloused eyes.
Aroma: Soft wafts of sweat mixed with the scents of the earth float around the woman, mixed with the smell of pine needles and wet moss. Distinctly earthen, and yet lacking any of the aroma’s that would turn one off, the witch’s distinct nasal signature is one that follows her everywhere, regardless of how long it has been since she was last at her woodland home- as if the very forest itself has seeped into her pores.
Reiatsu: Clara’s Reiatsu is somewhat of an unrestrained creature; flowing this way and that, most who sense its golden depths feel as it were lighter than a feather, dancing in the wind before their eyes one moment only to be gone in the next. It is only when she is truly angered, or driven to a point beyond desperation, that the witch’s Pressure takes on a more sinister feel- that of a crushing wave, suffocating all those who are too weak to resist beneath its horrifying pressure.


FIGHTING STYLE

General Fighting Style: Clarai’s fighting style is one that is simple, yet effective; having received almost two-decades of hands-on-experience with hand-to-hand combat, the the witch’s use of both her fists and her spells is codified by controlling an opponent’s centerline in order to land hard, fast strikes against critical weak points, accentuated by unfathomably precise usage of magic in order to land the most effective blow in the weakest point possible.
Strengths: Strength, Reflexes, Reiryoku Control, Hakuda, Endurance, Spiritual Power (Reiryoku)
Weaknesses: Speed, Zanjutsu, Sensing, Spiritual Power, Agility,


PRIMARY STAGE
Ability Name: The Grimoire of Babel
Description: A book of unnatural, but immense, power, the Grimoire is more than just a set of letters pressed onto paper and bound up in leather; it is a living being, or at least something close to it, with a mind and soul all its own, though, thanks to their bond, its soul and Clara’s have become indistinguishable from one another to all but the greatest of sensors. It is this bond that allows Clara to access not only the knowledge contained within the tome itself, but the very essence of what makes it so powerful; the voracious, never ending hunger for knowledge, glory, and (above all) power that lies within its depths.

By channeling her Reiryoku into and through the very heart of the book, Clara is able to unlock its power not only for herself, but the tome as well, as it, through her energy, gains a limited form of sentience, able to move, speak, and even fight with its user for a time, all the while chipping away at the very fabric of whatever is close at hand, breaking them down and weakening them until, at last, they are fully and completely subsumed into the depths of Grimoire.

This living form grants “Grimm”, as Clara calls it, has all the Spiritual power and abilities of its user, allowing to roam about the battlefield, assisting its master and/or wreaking havoc amongst any enemies that may be attempting to overwhelm its host.

Ability Name: Spell Craft
Ability Description: Being connected to an ancient, parasite Spell Book has its ups and downs; on the one hand, Clara has access to a powerful ally, but on the other, she is forever bound to an entity that continuously sucks the life from her very soul. However, because of their bond, Clara has a unique insight into the inner workings of the Grimoire which has allowed her to, over the course of many years, adapt and repurpose bits and pieces of the magic that makes up the tome in order to create her own spells.

These spells, though powerful, each carry an aspect of the Grimoire and, thusly, have a negative effect on whoever casts them, usually taking the form of a powerful (but temporary) psychological effect, a physical symptom, or a mixture of both, depending on the spell in question. However, these effect are not applied to the Grimoire when it casts a spell, as the imperfections in the adapted spell does not exist within its pages. Continued and repeated use of the Spells  can and will lead to crippling psychological and physiological ailments, requiring large gaps of time to recover from if used improperly.

Below is a list of all Clara’s Known Spells, along with their effects, side effects, and Incantations.

Known Spells:
Spoiler:


Boosts: 2x Spiritual power (Reiryoku), Strength


SECONDARY STAGE
Ability Name: Magical Overdrive
Description: A skill developed through countless years of practice, Magical Overdrive is based around the idea that a fire, when given the proper fuel (such as gasoline) can burn brighter, hotter, and for longer than it would without it; by taking this principle and applying it to the souls of her familiars, Clara is able to, to with a bit of effort, synchronize her own soul with theirs, increasing her own power at the cost of destroying the familiar.

Once activated (this takes one action), Magical Overdrive enhances the users spells in a manner similar to the way a Shinigami’s Shunko enhances their physical strikes, but with one added benefit; due to the massive torrent of power flowing through the user while is active, any negative side effects connected to their spells are negated for as long as Magical Overdrive is active.
Boosts: 3x Spiritual Power (Reiryoku), Strength


BACK-DROP

History: The story of Clara von Brandt begins, like all stories, with a birth.

Born in a small hospital outside of Berlin on March 15th, 1991, the girl’s birth was a normal one, with her mother going into labor nine months after she became pregnant. In fact, everything about her seemed to be normal; she cried when she was born, peed on the doctor as he took her away, ate her formula, and slept just any other baby. Even her golden eyes were normal, as both her parents carried the same color orbs.

But unlike the dozens of other babies that had been born on that day, Clara had something special inside of her. For you see, hidden in in her soul was something no one in the hospital had; an over-abundance of Reiryoku which allowed her to see the Spiritual Realm from the very day she was born.

Although her parents had no way of knowing the girl would grow up seeing and believing that monsters walked the Earth, they treated her as if she was a precious piece of glass, handling her with utmost care and love, never once doing anything that might put her in harm’s way. And that was how she lived. At home with her mother day and night, the young girl grew and grew, taking her first steps at only five months old, and was speaking only three months after that. By the time Clara had turned one, she had already begun to show signs of her intelligence and natural ability; she could walk, talk, climb up chairs and sofas, say her own name, and even eat without getting food everywhere.

A bonafide savant in her parents eyes, the girl proved herself worthy of entering into a local day care agency , allowing her parents to return to their jobs, fully confident that their daughter would be well taken care of.

They had no idea how wrong they were.

Her first day at the new daycare started out just as any other day would have; she woke up to her smiling mother and was given a bath plus a fresh, new diaper. She ate breakfast, a simple bowl of instant oatmeal and, after spending nearly half an hour trying to stop her mother from putting her into a “pretty little girl dress”, the girl was taken to her daycare, crying once she realized she would be without her beloved parents who left for work, assuring their darling child that she would see them again in the afternoon.

They were wrong.

Ten minutes into her first day at daycare, the toddler was approached by one of the volunteers that frequented the daycare, a middle-aged man who, apart from his age, looked utterly unremarkable to the young girl. This man, known only to his fellow volunteers as “Carl”, was not at the daycare to take care of the children; no, his mission, such as it was, was to look for Spiritually gifted children and acquire them for his masters.

And so, the moment Carl set his gaze on the small, golden eyed child, the girls fate was sealed.

He could sense the power within her, and, with utmost speed, he picked her up on the pretext of “changing her diaper”. No one even noticed that she had disappeared until it was too late. Clara had been taken.

After lying low for a few days in order to evade the police, “Carl” immediately took Clara to the headquarters of his organization, known only as “The Saints of the Grimoire”, a secret society of Spiritually aware men and women who worshipped an ancient tome, rumored to have been written during the construction of the Tower of Babel. “Carl” had been sent out by the cult in order to find and kidnap Spiritually aware children, so that their souls might be sacrificed to the book in order to restore it to its former glory. And Clara was to be their latest sacrifice. Upon reaching the sacrificial chamber, “Carl” brought Clara to the leader of the cult, a woman by the name of Charlene. Charlene deemed Clara to be an extremely worthy sacrifice, and, after summoning the members necessary to perform the ritual, the cult began what they hoped would just another routine sacrifice. What actually happened, however, would alter the course of the lives of everyone involved forever.

The ritual began, much like the dozens of ones before it, with the drawing of a the incantation circle. Using the blood of a virgin lamb, Charlene and the highest members of the cult drew the incantation circle from memory, placing within and around it the items necessary to perform the sacrifice. Charlene began the ritual by cutting open the throat of a male chicken that had never given birth to any offspring, and begun the chant that would rip Clara’s soul out of her body, placing it within the Grimoire and strengthening its power. Or, at least, that is what they thought the ritual did. What it did in actuality, however, was far different. The ritual that the cult had performed time and again was not, as they had thought, a ritual that sacrificed the soul of a baby to empower the Grimoire. It was instead a ritual which BOUND the soul of whatever child was within the center of the circle, so long as said child had enough Spiritual power to compensate for the feedback of energy created by the bond.

In all previous attempts, the children that had been chosen weren’t powerful enough to handle the power feedback created by the bond, and were therefore fried from the inside out by their own overflowing Reiryoku. But for Clara It was different. Her spiritual power was greater than the other sacrifices; powerful enough that, when the Grimoire reached out to try and bond with her, the feedback created by the action did not burn her body into a crisp, but instead expanded her power beyond what it could have possibly been on her own. The effects of the newly created bond knocked Clara unconscious, her mind overflowing with new sensations as the Grimoire flared to life once again. The ritual would have ended there, had the cultists known of what had truly occurred. But they did not. So they continued, performing one depraved act after another, slaughtering female horses after taking their virginity, sodomizing Clara with the hilt of an ancient sword covered in goats blood, and so many more things.

Hours had passed since the ritual had begun, and Charlene’s cult of book worshippers had finally reached the final part of the ritual. Drawing forth a rust covered blade, Charlene approached the still unconscious Clara, bringing the weapon down as if to stab the poor girl in the skull. It was then that the Grimoire reacted. Blowing itself open, the Grimoire flung through pages of indecipherable script, calling forth it’s eldritch power by forcing Clara to utter a single word in a tongue so ancient that all who heard it knew what it meant, even they knew not how they knew. And so Clara spoke, drawing upon her newly enhanced powers to form a shield of pure Spiritual Energy that stopped Charlene’s blade just inches before it struck.

The ritual had ended. And Clara was still alive. Alive, awake, in pain, and terrified of the blade hanging just inches from her skull. The events that immediately followed the failed Ritual have largely been forgotten by all of those involved (mainly because the few that are still alive refuse to talk about it out of fear and/or regret), however, from what little information COULD be scraped together from the various eyewitness accounts and secondhand tales, the events that took place over the course of the next several months of Clara’s life are as follows:

Charlene, the leader of the Saints of the Grimoire, took Clara and the Grimoire away from the Ritual Chamber, her beliefs in scrambles as she felt the child's power grow and link itself to the book she had worshipped for two decades. Locking herself, the book, and Clara into a hidden chamber, Charlene sat inside the small room for hours on end, trying to decipher what had happened, while Clara, still terrified and in pain, cried her eyes out. Upset and confused, Charlene lashed out at the baby, her hand once more being blocked by a shield of magical energy that sent a jolt through Charlene’s arm. It was in that moment that she understood what she had done, what she had BEEN doing for the past thirty years. And so she wept. Wept for the children she had murdered, wept for the depraved things she had her colleagues had done. But most of all, she wept for the Grimoire. Not out of fear or sadness, but out of joy. For it had finally become whole again. It has finally found it’s host. Her cult had finally accomplished what it had set out to do nearly two hundred years ago.

Not soon after this, Charlene emerged from the chamber, Clara and Grimoire in hand. She and her cult had a new mission now. To raise the girl they had captured, raise her to become a weapon capable of bringing back the days of old, the days when the Spiritually Powerful ruled over the masses with an iron fist. When Charlene relayed the news to her fellow Saints, many of the rejoiced, celebrating their triumph over the world and the child that would herald their coming power. However, not everyone was pleased at this new revelation. Charlene’s husband, a man by the name of Albert, grew jealous of the young Clara, having long lusted after the power of the Grimoire. Unable to bear the thought of another wielding such power, Albert rose up against his wife, and, in a pitched battle, was defeated by the slimmest of margins. Albert escaped with his life, vowing to return for the Grimoire one day, and lay waste to the child that had stolen it from him.

After the battle, Charlene and what remained of her cult shored up their defenses, drawing all of their resources to themselves as they began to raise the young child, filling her mind with their beliefs and ideals until she became old enough to properly wield the magic that she had access to. And so, for the next eleven years, Charlene and her cultists raised Clara in this way, until the day she turned twelve. On that day, Charlene, who had taken over as Clara’s “Mother”, handed Clara the Grimoire, and, in a stunning move, took her out of the castle and into the wilderness that surrounded the castle. She left Clara there, forcing the young girl to learn how to survive and fight in a harsh and unforgiving environment for six entire months.

By the time Clara made it make to the cultists castle, she had gone from a curious, tough young tomboy into a battle hardened warrior capable of taking down an entire pack of wolves with her bare hands. Charlene, impressed with how Clara had grown, began sending the young spell caster out on Missions that furthered the cult’s goals, all the while making sure the young sorceress practiced learning and mastering the spells she had at her command, particularly those that revolved around offense.

And that was life for Clara. For eighteen months, she trained and practiced, occasionally venturing outside of the castle to steal from banks or kill people who opposed the cult’s power and got in their way. It seemed as if Charlene’s mental brainwashing had taken full effect; Clara was a loyal, powerful soldier willing to do everything and anything for the cult. Or at least, she would have been, had Charlene not missed a single, solitary detail in her brainwashing. She had forgotten to erase the memories of Clara’s parents, buried deep within her psyche. Normally, it wouldn't have mattered if Clara remembered them or not, as it was highly unlikely she would ever encounter them again. But the Grimoire had plans for Clara, plans that didn't involve her being a puppet to the Saints. And so it used its influence to make Charlene forget about the girl’s parents, causing the cult leader to send Clara on one last mission before she turned fourteen.

It was an assassination mission, one that was of the utmost importance to the Saints. Two members of the elected government of Germany, a husband and wife duo that had stormed the polls in a landslide victory, had slowly but surely opposed the Saints agenda, working behind the scenes to take down the cult and strip it of any power that it had. They had become a major thorn in the cults side, and had managed to survive multiple assassination attempts. But Charlene had never sent Clara to kill them. And now she was. Travelling out from the castle, Clara followed her two targets for over a week, determining the absolute perfect time to strike would be in the middle of the night on Thursday, as it was a day when both the husband and the wife returned late enough to be unaware of any danger.

Thursday night came, and, like the perfect soldier she was, Clara struck just as the couple was at their most vulnerable; the pair were crying over what appeared to be a portrait of a young, green haired baby. Clara killed the husband and wife with ease, setting the crime scene up to look like a murder-suicide that occurred over a fight about the family’s baby. However, before Clara could leave the scene of the crime and inform Charlene of her success, something odd happened. The wife, whom should have been dead, had crawled up to Clara’s legs, grasping her ankle and choking out a single sentence before she bleed out onto the carpet. “Clara” She said, “Clara, why did you do this... to us..”. Those words, coupled with the picture clasped within her other hand, unleashed a flood of memories that shattered Clara’s mind, and washed away nearly all of the brainwashing that had been done to her over the years.

She had killed her parents. The parents had searched for her everyday since she had disappeared, the parents that had run for office and won in order to make sure no one else would experience the pain and loss of having their child taken. The parents that had stood against the Saints, knowing them to be evil and corrupt to the bone. The parents that hadn’t fought back, even as their beloved daughter had killed them without thought or remorse. The parents that had died because Charlene and her cult had ordered her to kill them. Clara didn't know what she was going to do, but, as she sat on the blood soaked carpet of her childhood home, Clara did know one thing. She was in pain. And so she cried. For the first time in nearly a decade, Clara cried, screaming and flailing as she let loose the pain and suffering of nearly thirteen years of abuse, torture, and mental conditioning. She cried for hours, until, finally, they simply stopped. She cried herself out. there was nothing left in her but emptiness now.

Emptiness, and a desire to become the child that her parents had never had.

But first, she needed to escape the Saints. Clara knew she couldn't just run from them; not with the influence they had throughout Germany. No, she would have to find a way to kill them, or, barring that, trick them into believing she had died, and taken the Grimoire with her. However, as Clara returned to the Saints’s castle, she caught sight of something that would change her life forever. A man, hooded and cloaked, was approaching the castle, chanting a spell in a language she did not recognize. But she recognized the spells effect. A massive ball of fire plowed into the castle, killing dozens of people, even as Clara rushed inside, knowing she would have to grab whatever clothes, money, and weapons she could find before the hooded man with a Crow tattooed on his tongue and his group of sword wielding men killed everyone in the Castle. And of course, she needed to take the Grimoire away from Charlene.

Clara gathered her belongings, stuffing them and anything else found useful into a brown burlap sack, including a pair of knives, modified so that they had brass knuckles attached to the grips, an extra set of clothes, and nearly twelve thousand american dollars. With these things in hand, Clara headed deep into the Castle, knowing she would find Charlene and whoever else was still alive within the Grimoire’s chambers, defending the book with their last breath. Clara reached the chamber swiftly, finding Charlene and one of the strange man's companions locked in a desperate struggle that Charlene seemed close to winning. Clara, knowing that this would be her one and only chance to free herself from Charlene, threw herself into the fight, pushing the sword wielder away as she fought against her adopted mother. Charlene, however, was still too much for Clara to handle on her own, and, would have lost to Charlene had it not been for some timely intervention from the sword wielding man.

Working together (despite Clara’s protests), the pair managed to overwhelm Charlene, and, as Clara landed the final, killing blow on her captor, she felt the last of Charlene’s influence leave her mind. Without even thanking her ally for the assist, Clara left, taking the Grimoire with her as she wandered away from the burning castle with only the few things she could carry inside her brown burlap sack. Now, she had no one. Clara was on her own, running through the countryside of Germany and living off the land.

Nearly a week after she had escaped from the clutches of the Saints, Clara “met” the same man who had helped her fight off Charlene in the Saints’ Castle. He was badly wounded, and although Clara had little supplies, she took him in anyway, doing her best to heal him with her magical abilities. During this time, Clara got to know the man, who was apparently barely older than her, and quickly grew to like him, even if he was utterly infuriating (what kind of person berates someone for stealing after said person saves their life anyway). She asked his name, and, saying he didn't have one anymore, Clara dubbed him “Charlie”. Thus began would Clara believes to be a healthy, stable relationship. However, what Clara didn't realize is that, despite Charlie being completely real to her, he was in fact just an illusion, a manifestation of her childhood innocence that she had only just recently rediscovered. It was bloody, wounded, distorted and utterly weak, and so her mind had responded by projecting it outwards, in the form of the man that had saved her from Charlene and the Saints.

So, for the next eight years, Clara and her friend Charlie travelled the countryside of Europe and Asia, scrounging off the land and doing what they could to stay healthy, and meeting many Spiritually aware men and women along the way. Clara, of course, studied the Grimoire as much as possible, gleaning little more about offensive magic than what she already had from it’s eldritch spells and incantations (although her skills with Defensive and Healing spells increased greatly during this time). Eventually, Clara and Charlie made their way off of the mainland of Asia, landing on the coast of Japan, and travelling through the mountains until she reached a small forested area in the middle of the country, where she encountered a powerful Plus Soul that attacked her for no apparent reason. He was quickly defeated, and, just as she was about to purify his soul and send him to the next life, he disappeared, and Clara, not knowing what to do, simply carried on, travelling to the Spiritual hotbed of Tokyo, for reasons unknown...

Roleplay Sample: It was a cold, wintry morning that greeted the still waking woman; her chocolate gaze, blurred from a hard night’s sleep, drifted lazily about the dim cave, settling on the form of her companion only after she had given their current abode a quick visual search. Charlie would have called it paranoia, but she knew better. Even with Drakey and Grimm out on night patrol, it paid to make certain that the Saints didn’t get the drop on the in the middle of the night. Especially now that they were back in Germany.

Rubbing the weariness out of her eyes as best she could, Clara let loose a long, relaxing yawn, the muscles in her back and neck protesting at the movement despite the bulky sleeping bag that had been between them and the hard cave floor throughout most of the night. The woman felt her cheeks grow hot at the thought of what had transpired before she had gone to bed – even after four years together, she still couldn’t quite get over how embarrassing it was to be with him like that.

It was just so… weird. But in a good way. He made her feel happy, made her feel safe even when they slept together in a dark cave in the middle of nowhere. She could be vulnerable with him. Could trust him. She did trust him. She loved him, in a way she hadn’t loved anyone else in her entire life. He made her whole. Like a soul mate, as cliché as that sounded.

Shifting her gaze towards the front of the cave, the sorceress stared out into the pre-dawn morning, her ears picking up nothing but the faint crackling of what remained of last night’s campfire. Off in the distance, she could feel Grimm and Drakey (who was, despite being summoned by the book, still connected to her tangentially) stalking through opposite ends of the forest. For a creature the size of a small building, it could be surprisingly stealthy when it wanted to be- the green-haired woman hadn’t heard a single tree fall, bend, or creak the entire night.

With the way your companion was making you scream, it is a miracle you managed to get any rest at all last night child. The Grimoire’s cold, metallic voice rattled through her head as she looked out into the forest, her cheeks growing hotter and more luminescent as she scrambled to unzip her sleeping bag. Did he always have to bring up her night time proclivities the moment she woke up?

Shut UP Grimm! Honestly! She did not need this right now- it wasn’t even dawn yet and he was already acting like his usual, saucy asshole self. There was too much at stake today for her to have to put up with his stress inducing barbs and the weight of what she had planned. I don’t need any of your shit today! I’ve got too much stress as is and-

I know, child. The words came at her soft, their simulated concern almost convincing enough to be considered the real thing, had they not bled through her mind like some kind of poisonous ooze. I only wished for you to know that you were indeed quite loud the previous night, and that you ought to take the time between now and when your lover awakens to sleep a little longer. Today will be a difficult day.

A sigh escaped the witch’s lips at that, and with it went the anger that had begun to bubble up to the surface. It was too early in the morning for her to get angry at the damn floating menace, even if he did deserve it. Whatever Grimm. Whatever. The woman didn’t bother addressing his other point about sleeping in; once she was awake, she was awake, not matter how poorly she’d slept the night before. It was a habit she’d picked up during her thirteen years under the Saints’ thumb, one that she’d kept in spite of how bad it might seem to others. You never knew when being able to wake up whenever you wanted and stay up for as long as you needed to would come in handy.

Anything happen while we were asleep?

No, no. Nothing out of the ordinary. The tome’s response was immediate, but swimming with artificial mirth. Something had happened, but nothing that would have caused her any concern; he’d have told her if it was important (probably). Which left only one alternatively.

A moment of silence passed as Clara finally managed to undo her sleeping bag’s zipper, but she broke it the second her feet were free of the nylon contraptions web. God but it felt good to get some fresh air on her toes, even if it was cold. What did you do Grimm? The question had to be asked, even if she had a pretty good general idea of what had happened. Paranoia didn’t exist when it came to the Saints.

There was an audible pause in the back of the woman’s mind, almost as if the book was contemplating telling her at all, but it didn’t last long, a few seconds at most, and before she could push the issue, Grimm had responded. Your pet stumbled upon a group of campers two-thousands and sixteen cubits inside the perimeter- rather than have it kill them, I decided to have it instill a measure of fear in their mortals hearts. It was quite amusing to watch them give into their primal instincts and turn on one another.

Tch. Typical Grimm. It was a wonder she’d even asked- the witch knew his tendency for cruelty all too well, having been on the receiving end of his biting wit and sarcasm for as long as she could remember. Lately she’d been giving almost as much as she got, but still. She ought to have left the matter well enough alone, especially since she’d known his answer was going to be along those lines. As long as none of them died, I really don’t care what you did to them. He had his orders, but that meant little to the floating bastard. In the heat of the moment, he was liable to do what he pleased rather than do what she had told him to.

That was why she had given him free reign to do what he wanted to any of the Saints they came across, so long as he told her he’d found one of them first. Torture could bring out such useful information form even the toughest of people…

“Clara…?” The voice hit her ears like a feather against a still pond, its groggy intonations sending ripples of emotion through the woman’s mind. “You ‘wake?”

“Yeah.” She chuckled back, her gaze shifting back to her companion’s bare form as he slithered out of his sleeping bag. Every morning for the past four years had gone by in the same manner- she would rise first, sometimes starting a new fire for them, sometimes not, then Charlie would get up and get dressed, peppering her with questions about the day ahead while he did so. She would answer sarcastically, then in truth, and then proceed to make breakfast while he drew water from whatever source was nearby.

Then they’d eat, pack up the camp, and go about their day. That was how it had gone ever since she had confessed and, if she had it her way, it would keep going on like that for a long while. Forever. If we can manage it.

They rose as one, greeting each other with a tender kiss before splitting up to their normal tasks- she to the (now dead) fire, he to the other half of the cave to change. All was as it should have been and, though the weight of the day was already heavy upon the green-haired woman’s shoulders, she knew that once the deed had been done, that too would return to normal.

I have never understood why you insist on risking everything to visit a pair of decaying bodies. The Fools have been waiting for you there every year. You will not be able to escape their traps forever. They will catch you one day, child, if you are not careful.

Even Grimm’s speech was routine. He had given her the same one, almost verbatim, last year. I’ve told you this a thousand time already- they aren’t just “decaying bodies”, they’re my parents. The least I can do is visit their graves once a year. Clara didn’t have to mention why her progenitors were taking the colloquial dirt nap; he had been there with her when they died, when the Saints assassin had cut them down in cold blood without a second thought. When she had staged her crime to look like a lovers quarrel gone horribly wrong, forever staining the reputation of two good people who had never deserved death. They had never given up on her, never stopped looking, never stopped searching even after thirteen years. It was the least she could do just to visit their graves on her birthday. The least I can do indeed.
Search in: Inactive Applications  Topic: Clara Von Brandt [Human | FIN]  Replies: 1  Views: 474

Sakura Senba - Sun Aug 20, 2017 8:32 am





THE SHINIGAMI APPLICATION

Name: Sakura Senba
Age: 28
True Age: 718
Title: The Rose Flash
Sex: Female
Personality: [ESTP-A] - [The Entrepreneur]
Lawful Neutral is called the "Judge" or "Disciplined" alignment. A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. Characters of this alignment are neutral with regard to good and evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass, but simply that their moral considerations come a distant second to what their code, tradition, or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil.

Due to the code of ethics she follows and believes in with her full heart, Sakura can come off as a difficult person to read. Certain things may make total sense to people while other things seem completely out of character if they don't know her that well. Sakura's code is the only thing that will stick with her until either she finally dies or time stops being a thing, whichever comes first; either way, her code is all she cares about to the highest extent, and while she will make an effort to help other people get stronger or care about them, they will never matter to her like her code does.

Sakura enjoys being surrounded by people regardless of whether or not she knows them, because she enjoys hearing all their stories and tones of voice and how much they've grown... but for some reason, she always ends up alone in the end. She has difficulty holding friendships and relationships, and even rivalries eventually burn up. While this does make her sad and lonely, she tries to not let it bother her and simply smiles at the next person she sees and tries again.

Despite her desire to be with groups of people, or even just one good friend, Sakura doesn't know how to express herself when she's upset or angry... well, when she's angry that usually gets expressed by punching something, a lot, but when she's emotionally hurt or upset or sad, she doesn't know how to express that feeling to someone else, and while she attempts to it never comes out right and she ends up being alone again. This makes her semi-reclusive, and sometimes she's forced to convince herself that it's worth it to try again because every time she gets hurt she ends up alone, and it's a never-ending cycle that kills her slowly on the inside.

When two or more people are having a disagreement which isn't based on opinions, Sakura enjoys being the person who can either help them decide the outcome or correct one of them; Sakura enjoys being the arbiter. She seeks out people with problems that she can fix, whether it's rebuilding parts of their house that got destroyed or helping someone train to get stronger so they can beat their rival, and due to this nature of hers she's often seen looking around for groups of people and walking away disappointed when they're not having an argument.

Perhaps one of her biggest weaknesses, though, is that even when people stop caring about Sakura, she continues to care about them. People who've once been close to her will know that no matter what happens, she will always take an active interest in people's protection and will sacrifice nearly anything to keep her friends safe, even if they don't remember she exists. Sakura's unnatural care towards other people, at least in her eyes, is one reason she doesn't understand why no one remains for long, and why it upsets her when people inevitably walk away.

While on a mission or in a fight, Sakura seems to become a completely different person. All she cares about is efficiency, ending things as quickly as possible so that she can return to being care-free. This is not true when she's in a duel or a spar, but if she's fighting for her life (or the life of someone else), Sakura will stop at nothing to end it as fast as possible. She does not enjoy fighting the same way other people do, and while she is very good at sparring and training other people, that's because she never needs to fatigue herself by using any of her techniques, so she can spar for extended periods of time with no sweat.

Due to Sakura's slow development of a Family and caricaturized views of what that should be, she is highly protective of the people she cares about, and will even ignore direct orders if she believes they have the slightest chance of hurting her loved ones. While she goes to great lengths to care about everyone she meets to an extent, the few who actually get deep into her heart will stay there forever, and she is more loyal to her family than she will ever be to the Gotei 13.

The rare occasions when Sakura is not pushed away by the people whom she loves are met with an unwavering loyalty and disregard for her own safety in lieu of theirs. Those people, whom Sakura views as her true family, are under her direct protection; in the event that anything happens to these people, Sakura takes it as a personal failure on top of their own passing in regards to emotional instability, and a single death of someone she loves can spiral Sakura out of control. Aside from doing anything she can to directly protect them, Sakura will go out of her way to make sure these people are able to handle themselves as well, and will train them with everything in her arsenal.




CHARACTER APPEARANCE

Height: Five feet, seven inches; 170cm
Weight: 143lbs; 65kg
Physical Traits:
Standing a little over five and a half feet tall, Sakura is the perfect height to be so focused on her speed. Her short pink hair is spiky and wild, but even in humid weather she keeps it under control. While she has bangs to cover her forehead, they are also long enough that they reach to where she ties it all up, making it completely clear and out of her vision. Her eyes are a soft, warm, and inviting shade of green.

Despite her age, Sakura has no scars or blemishes anywhere on her body. She has never marked herself with a tattoo or anything else that could break the perfectly pale skin, aside from having her earlobes pierced on both ears. While she is very strong, her appearance doesn't discern this detail, making her appear almost rather weak, with soft, subtle muscles on every visible piece of skin. She keeps herself shaven, with no hair anywhere that isn't her eyebrows or her head.

Gotei Uniform:
Her own personal twist on the Division 2 uniform, Sakura wears several layers of clothes which provide some protection and, more importantly, look super cute. She wears a white tanktop with a built-in bra on her torso, short enough that it shows her middrift while being loose enough that it doesn't restrict her movement. To cover herself a bit more, she also wears a black sleeveless vest over the tanktop, almost always zipped up to keep herself from being exposed. On her left bicep, she wears a single red ribbon which is used to tie her hair up when she needs to do so. Both hands are covered in black leather gloves to provide protection for when she fights.

Sakura's lower body is a bit more complicated, starting with skin-tight black shorts to cover her minimum parts, with a pair of black shorts that reach her knees over them. The second pair of shorts is much baggier than the first, and allows her to keep her full range of movement while not revealing anything when she does move in specific ways. Over this she also wears a unique black skirt which reaches halfway down her thight in front with two pockets that she can store small things in, and exactly halfway between the front and back it's sewn to a much longer extension which reaches her ankles when standing perfectly straight. While this outfit does expose her calves and knees, she prefers it like this so she can keep her full range of motion, which is very important in her fighting style. On her feet, Sakura wears black leather shoes that are perfectly fitted, with cleats on the bottom to keep traction.

Aside from the red ribbon on her left arm, Sakura doesn't have many accessories she wears. Both ears are pierced with a single silver teardrop pendant, and that's about it. She has her nails painted occasionally, usually in black or red, but rarely shows them off as she almost always wears her gloves. Additionally, Sakura also wears a single solid silver bracelt on her left wrist, which makes some noise as she moves but is just comfortable to wear.

Omnikitsudou:
When undergoing official missions of the Omnikitsudou, Sakura wears a different outfit. Her upper body has a sleeveless, skin-tight black tanktop with a thin iron plate over it, as well as long black gloves stretching to her upper arm. Under these gloves, she wears tape over her skin wrapped in a specific way which lowers her bleeding if she does get cut. Her pants and ankles also have the tape and same skin-tight clothing, with open-toed sandals made of black leather.

Stealth Operations:
If Sakura is working outside of the Omnikitsudou's range, missions that she has no official approval for or otherwise staying hidden, she changed her hair color to black and her eye color to pink with a little bit of reiatsu. Additionally, she changes her outfit insofar as wearing only a croptop white shirt with a long black coat over it, a simple belt and uneven pants, open toe shoes on her feet, and wraps both hands and arms in tape for some protection. All in all, this outfit is meant for when she doesn't want to be found or seen.

Casual Attire:
In her casual attire, Sakura wears a pair of blue denim jeans and medium length black boots with bright red laces. She also wears a black tank top under a yellow shirt, with a red coat over that; though the coat has long sleeves, Sakura almost always pushes them up to her elbows. Her right wrist has several bangles and bracelets on them, while the left wrist is bare. She wears a necklace with a paddle on it, as an homage to her time in the human world, just like the rest of this ensemble. She also wears a small red clip in her hair, keeping her bangs to the side and her face clear.

Formal Attire:
When Sakura is required to dress more formally, she also has a dress for that occasion. A silky, shiny red frames her body with white trim, almost in a kimono-like fashion, opening at her naval cavity and framing her hips. With short khaki pants that are rolled up to just below her knees, Sakura also wears black sandal heels, with her finger and toe nails often painted red. The only accessories she wears in this outfit are two thin black bangles on her right wrist.




FIGHTING STYLE

General Fighting Style:
Utilizing her speed and strength, Sakura makes quick work of most opponents. Due to the nature of her Shikai, she is far more proficient with Hakuda than she is with Zanjutsu, and in fights that matter she has a few trump cards to utilize. Since she doesn't enjoy fighting for fighting's sake, Sakura will often burn everything on an opponent at the start, not wanting to waste time with sizing them up or figuring out what they can do, and almost never explains her own actions to her opponent unlike some people.

If she is sparring with someone to help either herself or them train, then Sakura is a completely different person. She will help someone learn how to use their techniques more efficiently if she can figure it out, which she usually can since she's an excellent fighter. Unfortunately, strategy is not her strongest suit and she sometimes screws up with the order that other people should be using their techniques, though her own don't suffer from that since she mostly fights based on her instinct.

Her instinct, as mentioned above, is what Sakura trusts more than anything else when in a fight, even going so far as to ignore direct orders if she isn't supposed to use certain techniques or other such things, as she forgets that she isn't supposed to use them when she's fighting. Most of how she fights is a culmination of her lifespan being spent on Hakuda and Hohou, so she has very good instincts in a fight.

While not the true Sendo Genkotsu that the Lisola Bloodline specializes in, Sakura has enough experience in the style to immitate it. Sakura's variant of Sendo Genkotsu is more about utilizing her entire body as a weapon similar to standard Hakuda, but also the fluidity of constantly changing the style she's referencing for a given technique. While Sakura's is fairly locked in place, unable to forever grow and become better, she still practices with it due to preferring it in a fight, since it's nearly impossible to predict unless you've fought her before. This does make rematches and other such secondary fights more difficult for Sakura, as her style is semi-locked.

Strengths:
Hakuda Grandmaster- As former Captain of Division 2, Sakura's Hakuda is far greater than her Zanjutsu. Due to the nature of her Shikai, she also uses Hakuda while in that state as well, giving her even more training.
Enhanced Speed- Sakura has enhanced speed due to the lightning nature of her abilities and constant pulsing of it.
Enhanced Strength- Due to intense training, Sakura's strength is above the normal level of a Shinigami of her stature, making it fearsome to be around. She holds back in normal circumstances, unless there's a major threat that she needs to show everything she's got, or someone pisses her off.
Enhanced Stamina- Mostly due to intense abuse of Shunko and Shunpo, Sakura has an incredibly high stamina, capable of running at top speed for several hours and keep up an assault for just as long.
Kidou Master- Sakura is well versed in Kidou, and as such can use Kidou up to #80 without their incantation at no loss in power. In addition to knowing every Kidou Shinigami normally have, Sakura has created a few Kidou of her own. Sakura is a master at Hadou and Bakudou, and an expert at Kaidou.

Weaknesses:
Zanjutsu- While Sakura is capable of wielding a sword and killing low-level Hollows with it, she is not very good at the intricacies of zanjutsu. Due to her obsession and devotion to Hakuda, he Zanjutsu is mediocre at best, making it by far her worst fighting style.
Endurance- Due to her speed and skill at fighting, Sakura hasn't had a lot of experience in actually taking hits, meaning that she can't take a large amount of damage before being considered "defeated".
Reiatsu Control- Although she used to be very poor at controlling her reiatsu, Sakura has now developed (due to abuse of Shunko) a decent amount of control. Sakura can seal the majority of her reiatsu when relaxed, but any sudden emotions (happy or angry, or anything else) will cause flare ups that leak all of it. It takes a moment for her to gather it again, though.
Long Range- Perhaps Sakura's biggest weakness, she is completely centered and focused on close range combat. While she does have a few options in regards to longrange, they are far less applicable than her melee proficiency. As such, the easiest way to defeat her is to simply stay out of her range.




PERSONAL TECHNIQUES

[石規模]Stone Scale
Ability Description: By channeling reiatsu through their arms and legs, the user is capable of covering them in a material with the density and hardness of stone. They retains their movement, but attacks which hit them confront the stone armor first. This technique lasts for 5 posts with a 3 post cooldown, beginning after the technique ends. This technique requires the user to be at least tier 3-5 to use. Using [Stone Scale] puts all other _Scale techniques on cooldown.
    [鉄規模]Iron Scale
    Ability Description: By channeling reiatsu through their arms and legs, the user is capable of covering them in a material with the density and hardness of iron. They retains their movement, but attacks which hit them confront the iron armor first. This technique lasts for 4 posts with a 4 post cooldown, beginning after the technique ends. This technique requires the user to be at least 2-5 to use. Using [Iron Scale] puts all other _Scale techniques on cooldown.

    [魂規模]Soul Scale
    Ability Description: By channeling reiatsu through their arms and legs, the user can cover them in a material with the density and hardness of a Zanpakutou, making them much harder to destroy or be damaged. They retains their movement, but attacks which hit her confront the armor first. This technique lasts for 4 posts with a 5 post cooldown, beginning after the technique ends. This technique requires the user to be at least 1-3 to use. Using [Soul Scale] puts all other _Scale techniques on cooldown.

    [生活規模]Life Scale
    Ability Description: By channeling reiatsu through their entire body, the user can cover themselves in a material with the density and hardness of a Zanpakutou. This essentially makes the user unable to be cut or sliced in any way, but blunt attacks and energy-based attacks still hit correctly. They retain their movement, like the other _Scale techniques. This technique lasts for 2 posts with a 7 post cooldown, beginning after the technique ends. This technique requires the user to be at least 0-5 to use. Using [Life Scale] puts all other _Scale techniques on cooldown.

[瞬閧]Shunkou
Ability Description: An advanced battle technique which combines the physical techniques of Hakuda and the spell-based techniques of Kidou, Shunkou is the peak of Hakuda and Hohou techniques. Shunkou comes in natural elements such as lightning or wind, based on the user's personality and reiatsu. When active, the technique rips apart the fabric on the user's back and arms as they're flooded with Kidou. Sakura's active element can be changed once every post, but is always activated in Lightning-Element. Sakura's mastery of this ability is instantly shown, as it will not destroy and of her clothing when used.
    [HUTON] - Water
    x2 Speed, +Regeneration - While this is active, Shunko has a feint blue color.

    [KATON] - Fire
    x4 Strength - While this is active, Shunko has a feint red color.

    [DOTON] - Earth
    x4 Stamina/Endurance - While this is active, Shunko has a feint orange color.

    [RAITON] - Lightning
    x4 Speed - While this is active, Shunko has a feint yellow color.

    [FUUTON] - Wind
    x3 Speed, x3 Strength - While this is active, Shunko has a feint green color.

[完璧瞬閧]Perfect Shunkou
Ability Description: A perfected version of Shunkou which brings Sakura to the peak ability of her tier. Essentially, this means that the elements do not give direct boosts, as simply being in Perfect Shunkou gives a set boost. The elements give different effects. This cannot be activated in the same post as Shunkou itself, and is activated in the same element as Shunkou currently is. Sakura can change her active element once per post. Much like Shunkou, Sakura's mastery of this ability is shown vividly as it does not affect her clothing at all.
    [HUTON] - Water
    Sakura is coated in Water, and has High-Speed Regeneration. While this is active, Shunkou has a feint blue color.

    [KATON] - Fire
    Sakura is coated in Fire, and all attacks deal 2nd Degree burns. While this is active, Shunkou has a feint red color.

    [DOTON] - Earth
    Sakura is coated in Earth, and takes 33% less damage from all sources. While this is active, Shunko has a feint orange color.

    [RAITON] - Lightning
    Sakura is coated in Lightning, and moves 50% faster than before. While this is active, Shunko has a feint yellow color.

    [FUUTON] - Wind
    Sakura is coated in Wind, and her attacks are 100% faster due to lack of air resistance. While this is active, Shunko has a feint green color.

[完璧な調和]Perfect Harmony [Passive]
Ability Description: Although this could be taken as a constantly released Shikai, Perfect Harmony is truly just a level of Harmony between Inazuma Kettou and Sakura herself which allows Sakura to access her Shikai techniques even without her Zanpakutou on her person. While she does not get the boosts from actually using Shikai, Sakura does have the harmony with Inazuma Kettou required to use any of the Shikai techniques at any time.

[千鳥]Chidori
Ability Description: By channeling reiatsu into her palm, Sakura can create pure electrical energy for 1 entire post. This ability wraps Sakura's hand in electricity, constantly dealing damage akin to Hado#60 to anything she touches except her own body. Sakura cannot use this ability if she does not have at least one open palm, limiting this technique to melee range. Chidori has a 1 post cooldown before it can be used again. Sakura must say the name of this technique to use it.

[雷切]Raikiri
Abiltiy Description: Raikiri is an enhanced version of Chidori. By channeling reiatsu into her palm, Sakura can create pure electrical energy for 1 entire post. This ability wraps Sakura's hand in electricity, constantly dealing damage akin to Hado#80 to anything she touches except her own body. Additionally, Raikiri extends 7 inches past Sakura's hand, and Sakura can use this ability regardless of whether she is holding anything. Raikiri has a 3 post cooldown before it can be used again. Sakura must say the name of this technique to use it.

[麒麟]Kirin
Ability Description: Kirin is a very unique ability with heavy requirements, and as such can only be used in specific circumstances. To use Kirin, true lightning must be present within 50 meters of Sakura. Lightning generated directly by abilities does not count, but a natural thunderstorm created by abilities does. When the requirements are met, Sakura must point a finger at the sky, release a trace amount of reiatsu, and guide a thunder bolt with her finger. The lightning will reach the ground in 1/100th of a second, dealing damage almost instantly, akin to Hado#90. When this technique is used, the thunderstorm will disperse immediately. While this technique has no cooldown, it is extremely difficult to use it more than once in a fight.

[飛雷神]Flying Thunder
Ability Description: By placing a trace amount of reiatsu on any flat surface, Sakura can create a seal which only she can see. Sakura can place 1 seal per post, and when a seal is exactly 10, 20, or 30 yards away from two other seals, all three seals (being equidistant) can be teleported to. The seals last forever, and the user can teleport to a seal which meets the requirements once every 3 posts, but can place more seals in the mean time. The distance the seals are apart is unaffected by verticality, and only horizontal distance matters.




CUSTOM KIDOU

[静寂歩]Silent Steps
Bakudou #27, Omnikitsudou | No Incantation
Description: Silent Steps is an Omnikitsudou-only Bakudou created by Sakura which forms an invisible barrier 3 inches from the user's feet. This barrier travels with the user for up to 10 posts, preventing any noise from escaping it. This means that the user can run silently, step on anything, and make no noise whatsoever from their feet.

[静寂言葉]Silent Words
Bakudou #28, Omnikitsudou | No Incantation
Description: The user of this Bakudou touches the back of the neck of up to 9 other people, allowing all 10 (the user being the 10th) to communicate with each other telepathically. This allows for silent information transmission and is restricted to Omnikitsudou. This Kidou cannot be used on an un-willing target.

[多彩な檻]Versatile Cage
Bakudo #89, Restricted | No Incantation
Effect: Creates a dome, 50ft in radius and up to 200ft tall, centered on the caster's location. This dome is unbreakable through any means, and nothing can pass through the walls in any direction, including the caster themselves. This Bakudo remains until the caster either chooses to take it down, or is otherwise unable to continue fighting (whether the caster is fatigued, unconscious, or dead.)

[荒波]Aranami
Hadou #?? [10/30/50/80], Restricted | No Incantation, must be Charged
Effect: Caster charges a small blue orb in the palm of their hand for up to three posts. At any time during charging, or after it, the caster my fire off a large wave of energy; if this Hadou is not charged or is fired within the first post, it is equivalent in power to Hado#10; after one post of charging, it is equivalent to Hado#30; after two posts of charging, it is equivalent to Hado#50; after three posts, it is fired off at Hadou#80. Caster may move and attack while charging, but one hand must be kept free to charge this Hadou.

[嵐の雲]Storm Clouds
Unassigned #33, Restricted | "Guided by my touch, the weather responds in kind."
Description: This Kidou creates a natural thunderstorm in the immediate vicinity, but is slow to react. Upon use, the air will begin to tense up; three posts after use, it will begin to rain lightly; three posts after that, it will begin to rain heavily; three posts after that, it will begin to strike down with lightning once every post.

[人生の絆]Seal of Life
Kaido #99, Restricted | "Transcend Mortal Limits."
Description: Sakura releases a store of reiatsu, which (when sealed) takes the form of a small green diamond in the middle of her forehead. When activated, Sakura's reiatsu is fully restored, all wounds are healed (including lost limbs), and her physical body feels no stamina drain for the next 7 posts. After those 7 posts, if Sakura is still alive, she immediately collapses from the strain on her body, as all of the stamina that was not drained is drained at once. Additionally, the store of reiatsu immediately reseals, taking 50% of her total reiatsu. Every post that the seal is active, Sakura ages by 10 years.



ZANPAKUTO

Sealed Appearance:
While sealed, Sakura's Zanpakutou takes the form of a straight wakizashi of elegant design. Mostly blue or silver in color, the handle is a solid piece which looks like it wraps around itself several times, forming the spiral design which allows a stronger grip on the weapon. It has no true guard, with the handle expanding outwards and immediately becoming the blade which thins back out toward the tip. Both sides of the blade are sharp despite the appearance. The blade is approximately 20in long, with a 4in handle, exactly enough room for Sakura to wield it comfortably.




SHIKAI

Call Out Command: Lend me your strength, Inazuma Kettou!
Appearance:
Sakura's Shikai takes the form of two identical gauntlets in the shape of a lion's head, with steel plating, bronze trim, gold ornament and reiatsu leaks. The two gauntlets are rather heavy, about fifty pounds each, but Sakura does not feel the weight of them due to her connection to Inazuma Kettou. With a simple steel lion's head as a base, the gauntlets have bronze trim aroud every edge with gold to signify more important pieces of the lion, such as his nose and whiskers, and has glowing blue eyes, as well as three teardrops in a circle on the top. The two weapons also form bracers on Sakura's wrists which protect them, due to the nature of how they are used making it necessary for Sakura to be in close combat extremely often.

Abilities:
[雷ブレード]Lightning Blade
By channeling her reiatsu through each weapon, Sakura is able to form solid blades of compressed lightning-like energy that form from the lion's mouths on her Shikai. These blades are one foot in length from the edge of the mouth to the tip, and are a very pale blue. Having the properties of lightning, neither blade ever seems to sit still, always sparking off in random directions. While this technique is active, the three teardrops on the top of her Shikai also glow in the same bright blue as the eyes. This technique can last indefinitely and has no cooldown.

[雷玉]Lightning Ball
By compressing her reiatsu in her fists, Sakura can unleash a ball of pure lightning with the destructive force and speed of a Bala, released by throwing a punch. While this is normally used for ranged combat, Sakura can also use this in melee to augment her punching. This technique has no cooldown, but can only be fired a maximum of 20 times per post.

[雷撃の鎧]Lightning Strike Armor
This technique allows Sakura to cover her body in lightning. While this provides no explicit defense, it does increase her offensive capabilities dramatically, with everything she touches being electrocuted as though struck by lightning. This technique lasts for 3 posts with a 5 post cooldown.

[雷の速度]Lightning Speed
A variant of Shunpo, this technique channels lightning-element reiatsu through the standard Shunpo and allows Sakura to make two Shunpo movements in the time anyone else would use one, with the sound of a thunderbolt. This has a 2 post cooldown.

[雷が速い]Lightning Quick
Once every 4 posts, any one physical attack which would hit Sakura is instead countered, deflected, or blocked, depending on if it was from her front, sides, or rear, respectively. This occurs due to a constant stream of reiatsu flowing through Sakura's body, giving her abnormally fast reflexes, but it takes a few moments to recharge after being used.

Boosts: 2x to Everything




BACK-DROP

Background:
PREHISTORY- Before you can look at who Sakura is as a person, you have to look further back from that. The end of the 13th century and dawn of the 14th century are riddled with missing information, power struggles, plagues and other such things that make it impossible to have a complete story. While Sakura herself may not remember anything from her human life, she does remember that certain things didn't line up; things that you'll come to realize in the passing days as I tell you this story, but things that Sakura doesn't remember directly and never can, for they may very well destroy her.

Our story begins not with Sakura's own birth, but with her father's apointment as head of his clan. A clan which, by all means had no large impact on history, has had its name written out through time, and none alive can even begin to remember any part of it. This clan was small but fierce, a pack of wild wolves which looked for anything they could do to make themselves be more well-known, even if that fame was instead infamy. Being the child of the head of a clan like this made Sakura who she is, even if she wasn't... a she.

BIRTH- Born in the year of 1344, just under halfway through the 14th century, was a boy by the name of Hikaru. Hikaru was by any normal stretch an ordinary child, but was never permitted to leave the clan's grounds. He was forced to learn and be well-taught by his father, even if he never felt like he fit in. While his father made him train in the way of the sword, he didn't feel like it was the correct thing to do even though he was very obviously a male. Hikaru did as he was told, as he always did, but he always resented his father for forcing him to do things he did not want to.

On the day of his eighteenth birthday, Hikaru was to be wed to a neighboring clan's daughter. This marriage would have binded the clans and made Hikaru's father head of both, giving him more power and more resources to be aggressive with. While Hikaru fought and tried to stop the wedding before it happened, his father reminded him of everything he'd been given as a child, and this one act was his payment for all of it. While Hikaru didn't think that was fair, he did not make any further attempts to stop the wedding, believing his father would release him after it and allow him to live his life as he wanted to.

DEATH- The wedding never happened. Well, it did, but it didn't finish. See, during the ceremony, a samurai clad in black bursted in and called it to a halt. Believing this was an error, or an act of insubordination, Hikaru's father stood up to the samurai and attempted to make him leave, only to be killed in a single swipe of the samurai's blade. Trying to hold back tears, Hikaru only managed to fall to his knees before he watched the Samurai kill every single person in his clan, and then finally turned his blade to Hikaru himself.

Opening her eyes, a teenaged soul woke up in the Zaraki district of Rukongai; a district so renowned for its anarchy and lawlessness that it was a threat for her very soul just to be there. Immediately sensing and running from the danger, Sakura lived on the outskirts of the Zaraki District for several years before she learned about the other life she could have if she attended and passed the Shinigami Academy. It took her nearly an entire year to navigate from her hideout to the gates of the Academy, but once she finally did it, she was able to relax for the first time since she woke up and slept for nearly a week straight.

BECOMING A SHINIGAMI- Swords. Once again, Sakura was expected to learn the art of the sword, and once again she refused. While she did the bare minimum required to pass the Zanjutsu section, her Kidou and Hakuda training were beyond excellent. Since fighting with her arms and legs was more comfortable for Sakura, she continued to hone them to be the very best, and before she was even out of the academy she was requested to join the Onmikitsudo; secret police of Division 2, who made sure things weren's falling apart at the brim.

Sakura's graduation from the academy took a total of two years, despite it normally taking much longer than that. When given her personal Asauchi, she decided to ignore it and instead continue to focus on her Hakuda and Hohou training to be the best in the world. It was at this point she first discovered that fighting just for the sake of fighting irritated her, but she still dueled everyone she could and made a name for herself, even if it was just the Duelist. Eventually, Sakura realized that without committing to her Asauchi and discovering her true Zanpakutou, she would never become Lieutenant.

INAZUMA KETTOU- Finally, Sakura gave in and performed Jinzen. While she didn't think it was worth it at first, the duel she undertook with her Zanpakutou spirit was something she had never dreamed of, and it felt like it took years for the fight to finally finish, with her landing a clean kick that ended her Zanpakutou's spirit to fight. Finally, it gave her it's name and abilities, and she achieved her Shikai.

Her Shikai, of course, was completely focused around Hakuda. With her new techniques at her disposal, the Duelist continued to duel every single person who said yes, and went on for several decades without losing a single fight, all the while maintaining her status within the Onmikitsudo. Sakura was making a name for herself and was starting to become well known, but that wasn't enough for her. She wanted to be known by everyone for a single thing: her speed. It needed more practice.

INAZUMAKEN NO DANSU- It took her nearly ten years to manifest her Zanpakutou spirit in the physical world. Ten years she practiced and waited, training every single day so that she could finally achieve her bankai, and once again her and her Zanpakutou clashed, though this time the fight only took a single hour to complete, as Sakura didn't waste any time trying to size up her opponent this time. From that fight onwards, Sakura would never waste effort trying to figure out what someone else could do, and would just pummel them down anyway. Once she achieved her Bankai, she spent the next fifty years training it.

Fifty straight years of training her Bankai and using it in nearly every fight she could, just so she could say she mastered it, before she even told anyone she'd achieved it. When Sakura told her Captain she achieved Bankai, she was laughed at; knowing the third method of becoming a Captain, Sakura requested a fight to the death with her Captain in front of 200 unseated officers of her Division. The fight lasted exactly seven seconds.

SEVEN SECONDS- Within those seven seconds, Sakura had ripped out her former Captain's heart, broken her former Captain's Zanpakutou, and became the new Captain of Division 2. Those seven seconds lasted for a very long time, making many people scared to go anywhere near Sakura. She handled her Captain duties well, and helped train members of her Division, but longed for the life she had before she had all these responbilities. Still, she wasn't one to give up on anything, and with her mind made up, she continued to be Captain for a long time.

"A long time" is, apparently, one hundred and twenty six years. Sakura remaind Captain, living a very boring and narrated life, for exactly one-hundred and twenty-six years before she finally gave up and retired herself. Stepping away from the Gotei 13 as a whole, Sakura needed some time to herself, where she could either duel other people or just relax and not live such a stressed life. It took seven days for relaxing to get boring, so Sakura returned to looking for someone to fight who was an actual challenge.

Sakura never found someone to fight who could put up a real challenge to her, so she decided to devote her life back to perfecting Hakuda and making it a more dangerous fighting style than Zanjutsu ever could be, though with the cutting power of a Zanpakutou she didn't really know how that was going to work. Still, she needed to keep her mind in the clouds and focus on the positives, as this is where the story starts to change a bit.

You're probably getting bored now, so I'll speed things up a little bit.

Sakura developed a unique technique which channeled Kidou through her arms and legs, causing them to have much more strength and speed than before, and even though she couldn't hold this form for long it was immediately decided as her trump card in a fight. The Shunkou technique is one she only uses if she has to, or if she's irritated, and few have seen it.

Sakura's life was pretty boring aside from those acts, and most of it was spent wandering around and enjoying life. After retiring from Captain, she had too much time on her hands and become more positive and focused on the good things in life, stopping to smell the flowers and all that, because even though she could kill nearly anyone in an instant (or, at least seven seconds) she didn't need to be so focused on speed all the time.

THE PAST- Though she doesn't like fighting just for it's own sake, Sakura is still looking for someone who can put up a challenge in a duel or worse, and wastes no time in fights because she doesn't think it's fair to hold back unless she's training someone. While she has her Bankai at a level she's okay with, Sakura doesn't often use it because it doesn't fit her style, and even though the element fits with what she prefers she still steers away from it, preferring her Shikai most of the time. Her only goal is to be the fastest Shinigami to ever live, and she constantly works towards this goal, even going so far as to make a Kidou which gimmicks the title and makes people think she's faster than she actually is, even if she's insanely fast.

THE SINNERS- When the Sinner Incursion happened, Sakura was dispatched to fight Kaze. Unbeknownst to everyone else in the incursion, Kaze broke Sakura's bankai in a manner she still doesn't fully understand, having some weird Dragon devour the blades whole, and left her in a weakened and near-death state. Not having the power to return to Soul Society, Sakura slowly healed her body with her limited knowledge of Kaido and lots of rest, and began to train her Shunko to be better. Since she didn't have Bankai anymore, and knew that she couldn't get into Soul Society without all of her power back, she spent three months training her body.

Going back to Soul Society, Sakura approached Rena and explained her situation; Rena brought her into the Dangai, where she spent 5 years mastering Shunko and perfecting it, finalizing it to a point where she didn't believe she could be beat by anyone else. Now, with her power higher than ever, Sakura set out to reclaim her title of the Rose Flash, and to finally start a family.

HUECO MUNDO- During the invasion unto Hueco Mundo, Sakura was entirely preoccupied and unaware of Rena Lisola's situation. Upon discovering her death, Sakura went cold for a short while, not even particularly warming up to Yorui, simply believing she had not only failed her Captain Commander, but her sister and herself as well. For the first time in several hundred years, Sakura questioned her ability to be a Shinigami.

She was not fully over this event when the CHAOS Organization attacked Soul Society, and after losing a fight to Selica Aciles, she cursed herself and fled Soul Society to not only train herself up but also stay alive, unsure of how the rest of the fight would go, and convincing herself that if she wasn't even present if anything were to happen to Akane Makishima, it would not under any circumstance be her fault.

SHATTERING THE HEAVENS- Sakura changed her appearance lightly and stayed lowkey, operating in the shadows to build up her strength. She wasn't going to lose another fight, and if she did it would be her last. She was done running, done protecting herself; Sakura Senba was not going to let someone else she loved die, not while she was still alive. Sparring with Naruko Lisola, whom the Committee saw fit to claim as one of their strongest fighters, Sakura was reminded of Rena Lisola and meditated on their fighting style, which Rena called Sendo Genkotsu at one point.

SENDO GENKOTSU- While Sakura, not being a Lisola by blood, could not truly master this impossible style, she was able to adopt some of its theories into her own. Essentially she could not constantly grow it, and hers stagnated to a degree, but when fighting someone for the first time it became clear she was not using an orthodox fighting strategy; on secondary and tertiary encounters, her fighting style would seem much more similar and easier to combat, however.

KIRIN- Training with Lightning itself, Sakura developed two new Kidou that complimented each other, and meditated with Inazuma Kettou to access her Shikai's techniques even without the Zanpakutou on her body. With all of her new techniques, Sakura felt she was ready to step back into the world... but for now, would still stay below the radar until she could find the outcome of the CHAOS Invasion.
Search in: Shinigami  Topic: Sakura Senba  Replies: 3  Views: 965

Kidou List (UPDATED) - Thu Mar 23, 2017 1:32 am

Canon Kidou List

Hadō (Way of Destruction):


  • Spell Name: Shō
    Spell Type: Hadō
    Spell Number: #1
    Spell Incantation: N/A
    Spell Effect: the caster extends his index finger before firing a concentrated blast of high knetic energy that will push most people or objects a few meters away from the caster but they take no damage from the kido, only if they hit or crash into something after getting knocked back by the kido.

  • Spell Name: Usuinageha (Pale throwing blade)
    Spell Type: Hadō
    Spell Number: #3
    Spell Incantation: "Mask of flesh and blood, birds that soar the heavens, rain upon thy foe and deliver him a finishing blow!"
    Spell Effect: By charging up spirit energy in his arm with his palm flat out before making a arc with the arm, The caster can fire a small curved energy blade, able to cut through most things it comes into contact to. it can also be fired in rapid succession.

  • Spell Name: Byakurai
    Spell Type: Hadō
    Spell Number: #4
    Spell Incantation: N/A
    Spell Effect: the caster extends his index finger and gathers spirit energy at the tip of his extended finger before firing a concentrated beam of cobalt colored lightning at the target, addition lightning is wrapped around the beam, adding to the effect of the lightning as it travels.

    Spell Name:Jūgeki Byakurai (重撃白雷, Heavy-Strike Pale Lightning )
    Spell Type: Hado (Modified Kido)
    Spell Number: 4
    Incantation: Unknown
    Spell Effect: A modified version of Hadō #4. Byakurai. Unlike its unmodified counterpart, this spell takes the appearance of a red beam powerful enough to pierce through a durable foe, such as Sōsuke Aizen, from a considerable distance.

  • Spell Name: Tsuzuri Raiden
    Spell Type: Hadō
    Spell Number: #11
    Spell Incantation: N/A
    Spell Effect: The caster, either using their zanpakuto or the palm of their hands against a object or target, generates a current of yellow lightning through the hand/zanpakuto into the object/target, causing electrical damage to anyone in range of the current.

  • Spell Name: Fushibi
    Spell Type: Hadō
    Spell Number: #12
    Spell Incantation: N/A
    Spell Effect: This kido doesn't require a noticeable gesture as it can be activated by only speaking the incantation and/or name of kido. A bright orange kido net forms around one side of the caster, which appears only when its spell is cast, catching anyone within the net will temporarily stop them in their tracks. Although the Fushibi net is highly unstable and when hit by kido, it explodes violently, causing some amounts of explosive damage to anyone caught within the net. This spell can also be used in conjunction with other kido and zanpakuto techniques for a variety of alternate effects.

  • Spell Name: Shakkahō
    Spell Type: Hadō
    Spell Number: #31
    Spell Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
    Spell Effect: fires an orb of red energy that can vary in size, depending on the practitioner, the technique creates a small explosion and causes some burn damage as well, results vary from person to person.

  • Spell Name: Ōkasen
    Spell Type: Hadō
    Spell Number: #32
    Spell Incantation: N/A
    Spell Effect: The caster holds their zanpakuto horizontally and in front of them before charging a small yellow orb within the center of the zanpakuto's blade before it fires out as a long range, wide yet thin yellow beam once fully charged up. The caster can also use a hand for a quicker charge but the beam will be a smaller circluar beam about the size of your palm instead of the wider range when using the zanpakuto to fire it.

  • Spell Name: Sōkatsui
    Spell Type: Hadō
    Spell Number: #33
    Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
    Spell Effect: the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.


  • Spell Name: Haien
    Spell Type: Hadō
    Spell Number: #54
    Spell Incantation: N/A
    Spell Effect: the caster gathers purple energy into their hand before throwing it, once thrown, it forms into a boomerang shaped projectile that disintegrates a singular target part (a arm, leg, rock, etc) only, it cannot do this against a full body of spiritual energy as it's beyond the kido's ability to do so.

  • Spell Name: Daichi Tenyō
    Spell Type: Hadō
    Spell Number: #57
    Spell Incantation: None
    Spell Effect: This uses the caster's hands to levitate objects and/or people and throws them around towards a target (mostly objects in this regard) with people, this would be either pushing them out of harms way or throwing a alley forward to increase their speed towards a target or can be used on allies PCs (with permission of course) or NPCs of lower or equal tier.

  • Spell Name: Tenran
    Spell Type: Hadō
    Spell Number: #58
    Spell Incantation: None
    Spell Effect: the caster draws his zanpakuto and Levitates it in front of him before touching the handle gently to send it spinning around in mid air, getting rapidly faster and faster until the caster grabs the handle with the blade facing towards the ground before it fires a tornado from around the zanpakuto from the handle to the tip of the blade outwards towards the target and anything within the area of the tornado's effective radius which is four meters. can also be used with a hand supported by the other hand if the zanpakuto isn't available or for speed

  • Spell Name: Raikōhō
    Spell Type: Hadō
    Spell Number: #63
    Spell Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
    Spell Effect: The caster uses this spell by raising the hand facing towards what he his going to be firing at and opening his hand to his palm, gathering yellow energy, similar to #32, but forming in front of the palm and with lightning covering the orb before, at the caster's command, it fires as a stream of lightning energy, shaped to look like a lightning strike towards the target which explodes violently in a destructive cloud of lightning, causing both explosive damage and electrical damage at once, results vary from person to person.

  • Spell Name: Sōren Sōkatsui
    Spell Type: Hadō
    Spell Number: #73
    Spell Incantation: "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!"
    Spell Effect: the enhanced version of Sōkatsui; the caster gathers the same blue flame-like energy but into both palms instead of one and then thrusts both his palms together at the target, causing a much larger explosion and increased damaged to the target or object hit plus extra flame damage, depending on tier. Appears as a stream of blue flames, similar to a flame thrower only if the flames were blue.

  • Spell Name: Zangerin
    Spell Type: Hadō
    Spell Number: #78
    Spell Incantation: N/A
    Spell Effect: The Caster produces a wide ring of spiritual energy that is formed from the tip/s of the caster's zanpakuto, done within a circle and forming small spines around it. The caster then blasts the ring outwards, causing a large scale explosion around the surrounding area. Effective radius depends on tier, but maximum is about ten meters.

  • Spell Name: Hiryū Gekizoku Shinten Raihō
    Spell Type: Hadō
    Spell Number: #88
    Spell Incantation: N/A
    Spell Effect: The caster grips his firing arm to support it before channeling large amounts of lightning-based energy and the wielder's own spiritual energy, fused together in the palm of the outstreched hand before firing, expanding into a massive beam of electrical and spiritual energies combined. On impact with the target, it explodes violently, covering a area of fifteen meters within a blaze of plasma fire, consuming anything in its way.

  • Spell Name: Kurohitsugi
    Spell Type: Hadō
    Spell Number: #90
    Spell Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
    Spell Effect: The caster points his middle finger and index finger upwards as a spark of dark purple energy forms at the tip before expanding out around the target, normally someone within arms reach of the caster, the energy forms a coffin composed of the dark purple energy that quickly seals the target inside, keeping them inside with high amounts of gravitation pressure before several spears with crosses at the ends appear within the box before striking the target inside like a kido equivalent to a iron maiden before releasing them, causing heavy cuts to the target's body and leaving them weakened from the sudden return of regular gravity, causing most targets to collapse afterwords.

  • Spell Name: Senjū Kōten Taihō
    Spell Type: Hadō
    Spell Number: #91
    Spell Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
    Spell Effect: The caster takes a guard stance and extands either his zanpakuto or hand forward, as the spell or incantation is spoken, ten pink comet like projectiles form around the caster. Once the incantation and/the name of the spell is spoken, the projectiles fire rapidly into their target and explode violently with a large pink explosion that covers a twenty-five meter radius.

  • Spell Name: Ittō Kasō
    Spell Type: Gisei Hadō (Sacrificial Way of Destruction)
    Spell Number: #96
    Spell Incantation: N/A
    Spell Effect: This kido requires the use of the caster's arm as the catalyst for this spell, this kido is used when close to the target, grabbing onto them before speaking the spell. Once done, cracks appear within the caster's arm, glowing red before exploding violently around the target in the shape of the top end of a katana's blade, cause massive burn damage to any inside.

    Spell Name: Goryūtenmetsu (五龍転滅, Five Swirling Dragons of Destruction)
    Spell Type: Hadō
    Spell Number: #99
    Incantation: Unknown
    Spell Effect: Upon activation, energy ruptures a large area around the user, causing the ground to rise up in pillars, before rising into the air to for five enormous dragons above the user. This energy is then directed to a target in where is smashes into them releasing a larger explosion.

    Spell Name: Gaki Rekkō (牙気裂光, Raging Light Fang)
    Spell Type: Hadō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: Creates a circle of energy before firing multiple blasts of green light from its center in a cage-like formation. This attack appears as several blasts of in the shape of beams fired in a similar manor to Bakudo #62 Hyapporankan.

    Spell Name: Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm)
    Spell Type: Hadō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: The practitioner fires a massive wave of ice which freezes its targets and the surrounding area. It is strong enough to destroy a group of Menos Grande with its sheer power and break through Bakudō #81. Dankū, which can block any destructive spell numbered 89 or less, though it took around fifteen seconds to do so.

    Spell Name: Sannodō — Teppūsatsu ( 三の道 — 鉄風殺, Third Path — Iron Wind Murder )
    Spell Type: Ura Hadō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: The practitioner makes a chopping motion with their hand, creating an aura shaped like the head of a large dragon that blows a powerful wind from its mouth at the enemy. This technique is strong enough to shatter protective Hado of strength 95 or lower.




Bakudō (Way of Binding):


  • Spell Name: Sai
    Spell Type: Bakudō
    Spell Number: #1
    Spell Incantation: N/A
    Spell Effect: the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.

  • Spell Name: Hainawa
    Spell Type: Bakudō
    Spell Number: #4
    Spell Incantation: N/A
    Spell Effect: the caster gathers yellow spirit energy into either a single hand or both before sending out a crackling yellow energy rope that wraps around the target's body and arms, restricting their movements. this kido can be used in conjunction with Rikujōkōrō by using the rope to create the rods from the light it creates.

  • Spell Name: Seki
    Spell Type: Bakudō
    Spell Number: #8
    Spell Incantation: N/A
    Spell Effect: the caster forms a small orb of blue energy, normally around the top of the hand while the hand is in a fist. When a attack comes into contact with it, usually a melee attack like a sword or physically attacks like kicks or punches, breaks and repulses the attack back, forcing the attack back.

  • Spell Name: Geki
    Spell Type: Bakudō
    Spell Number: #9
    Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
    Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.

  • Spell Name: Hōrin
    Spell Type: Bakudō
    Spell Number: #9
    Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
    Spell Effect: The caster creates a ball of orange energy before releasing it by extending their index and middle fingers of the casting hand, firing a orange tendril with yellow spirals twisting around it. The kido is designed to ensnare and immobilizes the target, although the caster keeps a hold of the kido, meaning the caster can control where the tendril goes, unlike Hainawa which doesn't stay with the caster normally. the caster can also fire a second one if needed with the other hand and the tendrils can connect so if two targets were captured, they could be bound together.

  • Spell Name: Sekienton
    Spell Type: Bakudō
    Spell Number: #21
    Spell Incantation: N/A
    Spell Effect: the caster places his hands on the ground or below him if he is standing in the air before generating a red circle underneath him, creating a large cloud of light red smoke that obscures the movements of the caster, allowing to either get away or attack while his opponent can't see him coming, although the smoke doesn't hide the caster's spiritual pressure unless he hides that after performing the kido.

  • Spell Name: Kyokkō
    Spell Type: Bakudō
    Spell Number: #26
    Spell Incantation: N/A
    Spell Effect: This kido is performed by casting a bright light around the caster from a extended hand, surrounding the caster before bending the light around the caster, rendering their physical presence invisible as well as hiding their spiritual pressure from the outside view. Although while active, the caster cannot attack in anyway unless the kido is broken first and someone of a higher tier can break it or still detect the kido's energy.

  • Spell Name: Shitotsu Sansen
    Spell Type: Bakudō
    Spell Number: #30
    Spell Incantation: N/A
    Spell Effect: The caster, using a single hand, draws out a inverted yellow triangle before three, claw-like shapes generate from the three points on the triangle he just made with his hand, these claw triangle fire out rapidly, pinning the target's upper arms and the middle of the target's chest, this however doesn't paralyze the target but keeps them restrained to a surface.

  • Spell Name: Tsuriboshi
    Spell Type: Bakudō
    Spell Number: #37
    Spell Incantation: N/A
    Spell Effect: The caster extends his hand, forming a blue ball of energy normally underneath a falling object where six ropes shoot out and attach to nearby surfaces, taking on a elastic-like quality that can take a large amount of impact forces when something lands on it before coming up slowly with a bounce.

  • Spell Name: Enkōsen
    Spell Type: Bakudō
    Spell Number: #39
    Spell Incantation: N/A
    Spell Effect: The caster, either using their hands or their zanpakuto in a blocking motion, form a large rotating round shield, made of a dull yellow spiritual energy in front of themselves, general in front of their zanpakuto or hands. Designed to block a single attack.

  • Spell Name: Kakushitsuijaku
    Spell Type: Bakudō
    Spell Number: #58
    Spell Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
    Spell Effect: The caster draws a circle with a cross with black powder before drawing four, different symbols in their correct places in the cross sections before the caster places his hands just under the circle to activate the spell, which causes the inside of the circle to glow blue with various number kanji appearing rapidly within the circle, this kido increases the caster's ability to sense spiritual pressure and their basic senses in general to seek a target, the numbers will keep rotating rapidly until the correct set is found, relating to the target's longitude and latitude.

  • Spell Name: Rikujōkōrō
    Spell Type: Bakudō
    Spell Number: #61
    Spell Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
    Spell Effect: The caster points his middle and index finger towards the target before a spark of light emits from the tips of his extended fingers, forming six long but thin rods of light that shoot rapidly towards a target, slamming into their midsection and keeping the arms to the sides, this also paralyzes anything not connected by the rods, parlaying the entire body in the process.

  • Spell Name: Hyapporankan
    Spell Type: Bakudō
    Spell Number: #62
    Spell Incantation: N/A
    Spell Effect: The caster generates a large purple tinted rod made of condense spiritual energy by pressing their palms together before spreading them out to make the rod. Alternatively, the caster can perform this one handed by generating the rod directly into their free hand. The cast then throws the rod towards its intended target before the rod instantaneously splits into a hundred rods of equal size and length, which if enough hit can pin a opponent against a surface, immobilizing them, although important to note that this kido doesn't paralyze the target, meaning the target can still move anything not pin downed by the rods.

  • Spell Name: Sajō Sabaku
    Spell Type: Bakudō
    Spell Number: #63
    Spell Incantation: N/A
    Spell effect: The caster raises their hand into the air before closing their hand into a fist, directed at the intended target where yellow energy forms either from the air above the target, from around the arm of the caster or it comes from behind the caster's shoulder, where it forms into thick chain-like ropes, which swirl around the target, wrapping around the torso area, binding the arms behind them before tightening around them, immobilizing them. Normally this kido can't be broken by physical strength by those of equal tier and below, someone two tiers and above can break out of it by physical strength, especially those enhanced in either a hollow mask or forced into a hollow form.

  • Spell Name: Tozanshō
    Spell Type: Bakudō
    Spell Number: #73
    Spell Incantation: N/A
    Spell effect: The caster forms a blue ball of energy, which forms beneath either the caster or a intended target. The ball then breaks off into four beams of blue energy that extend upwards from the center point. Once in the correct positions, they travel across, forming the sides of the barrier, forming a inverted pyramid barrier around the caster or target plus anyone within the range of the barrier. The kido can also be used around other kido like Tsuriboshi.

  • Spell Name: Gochūtekkan
    Spell Type: Bakudō
    Spell Number: #75
    Spell Incantation: "Wall of iron sand, tower of the shaman priests, glow incandescent iron, tranquil and soundless!"
    Spell Effect: the caster places his hands together, as the incantation is spoken, five small yellow orbs with little tails float upwards above the caster's head until he raises his hands in a combined fist as they become flat circles rotating around his hands until finishing the kido and then the caster rapid sends his hands towards the ground, sending the orbs crashing into the ground and disappearing into it, then a bright light will appear above the target before five tall, thick steel pillars connected with thin chains that descends down rapidly to pin the target down with the weight, with the one at the top pressing on the back or chest, depending on which way the pillars fell on them but the other four will always press down on the arms and legs.

  • Spell Name: Tenteikūra
    Spell Type: Bakudō
    Spell Number: #77
    Spell Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
    Spell Effect: The caster first draws kanji on the palms of his hands and a circuit-like pattern going up the arms in a zig-zag way with black powder or their own blood before placing his palms in front of him, creating a glowing blue square, as he recites the incantation, roots will form from the square, creating a network. the primary power of this kido is communication and can be used to talk to anyone mentally in the area of the caster's using, this kido also works cross dimension as well and can be used to talk to multiple people at once or one but also anyone within the close vicinity of the caster can also talk to whoever is connected by the kido.

  • Spell Name: Kuyō Shibari
    Spell Type: Bakudō
    Spell Number: #79
    Spell Incantation: N/A
    Spell Effect: The caster twists their hand in front of their face, forming eight black holes with a purple outline that emit spiritual energy out around the target, the ninth black hole forming at the center of the target's chest, once all nine are formed, they immobilize the target's ability to move similar to how spiritual pressure can immobilize a target by focusing spiritual pressure against them.

  • Spell Name: Dankū
    Spell Type: Bakudō
    Spell Number: #81
    Spell Incantation: N/A
    Spell Effect: The caster forms a translucent rectangular barrier in front of the caster. This kido can protect the user from kido based attacks up to #89 but only protects in front of the caster, so coming behind the caster or to the side can bypass the powerful protection of this kido.

  • Spell Name: Restrict
    Spell Type: Bakudō
    Spell Number: #99 (Part 1)
    Spell Incantation: N/A
    Spell Effect: The caster holds their palms away from themselves, with their arms extended out to the sides, before clasping their hands together, with the fingers intertwined intricately. When First learning this kido, the caster is restricted to binding the target's arms with spiritualized black fabric and iron shafts rammed into the very flesh of the target. Once perfected, the caster can not only bind the arms but the entire body as they are pinned to the ground with the frabric spreading out in a X formation before being kept in place by additional iron shafts. X extends about seven meters from the target.

  • Spell Name: Bankin
    Spell Type: Bakudō
    Spell Number: #99 (Part 2)
    Spell Incantation: "First Incantation - Bandage! Second Incantation - A thousand Dead Bolts! Final Incantation - Fatal Shaft!"
    Spell Effect: The caster starts by saying the spell type, number and name of the kido before slamming the index and middle fingers of both hands into the ground as it causes a dust cloud to vent out the ground. The caster then says the first incantation, causing white spiritual energy forms out from where their fingers are, forming around the target and solidifying into tightly wrapped bandages around the target. On the second incantation while keeping the same position with their fingers in the ground, summon a thousand steel bolts with twisted ends to piece the flesh of the target, keeping the bandages and the target additionally pinned down. On the final incantation, the caster brings their fingers out the ground puts both palms together before a giant metal cube, covered in circuit-like patterns that slams into the target, leaving no change to move at all or (in death enabled threads and with the other RPer's permission) possible kill the target.

    Spell Name: Kyōmon (鏡門, Mirror Door; Viz "Mirror Gate")
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: This technique erects a transparent barrier that extends from one side of an opening to the other. It is used to protect the target by preventing intruders from passing through it. It is usually used to cover the entrance of a room with the target inside it. However, this barrier is much more easily broken from the inside if the target chooses to leave confinement.

    Spell Name: Hachigyō Sōgai (八爻双崖, Eight Joined Twin Cliffs)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect:

    Spell Name: Ryūbi no Jōmon (竜尾の城門, The Gate of Dragon Tail)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: "Brethren-in-arms withdrawing for the distance of 8 sun and standing still; blue bolt, white bolt, black bolt, red bolt; sinking into the ocean together seeking redemption."
    Spell Effect: Creates over a dozen pillars, which are arranged by hand gestures, making them form a gigantic shield or door-like barrier between the caster and the opponent. It can be used together with Kokō no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon. This barrier is capable of withstanding that of two Gran Rey Cero.

    Spell Name: Kokō no Jōmon (虎咬の城門, The Gate of Tiger Fang)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: A barrier appears and takes the shape of a watermill. Its inner section can be opened up like a set of fangs, allowing one to attack through the barrier. It can be used together with Ryūbi no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon. This is capable of handling an attack equal to that of three Cero.

    Spell Name: Hōyoku no Jōmon (鳳翼の城門, The Gate of Phoenix Wings)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: This barrier is created from an obelisk and many planks combining to form a sort of lampshade, resembling folding wings and a crude bird's head/body. It can be used together with Ryūbi no Jōmon, Kigai no Jōmon, and Kokō no Jōmon to form Shijū no Saimon. It is capable of withstanding an attack as powerful as one Gran Rey Cero.

    Spell Name: Shijū no Saimon (四獣の塞門, The Gate of Four Beasts
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: This barrier is formed by combining Ryūbi no Jōmon, Kokō no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon. When the four barriers come together, they create a rectangular prison-like barrier around the opponent. It is able to contain the attack from a full powered Toukai attack.


    Spell Name: Millón Escudo (ミジョン・エスクド,Spanish for "Million Shield")
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: A light green hexagonal barrier which is normally fixed to one central area and, when inactive, remains invisible. Upon contact with an outside force, the barrier enlarges to fully protect whatever it is affixed to. The barrier keeps the attack away from the target, gathers the energy in one area, and momentarily absorbs the energy from the attack before forcing the attack outward and away from the shield, dispersing the attack altogether. It is capable of stopping and dispersing an attack as strong as a Gran Rey Cero.

    Spell Name: El Escudo (エル・エスクド, Spanish for "The Shield")
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: As the practitioner raises their arm, a light green barrier is summoned to block an incoming attack. This is capable of stopping the swing of a sword from an opponent at the strength of a seasoned captain.

    Spell Name: Hako Okuri (匣遺, Farewell Box)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: Sealing an object inside of a box-shaped orange barrier(even something like a users limb or body part), the practitioner teleports the box wherever he/she wishes it to go. It can even transport the object within another object, although whatever the user teleports can not be sent into or put inside someone else without permission.

    Spell Name:  Hanki (反鬼, Reverse Demon)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: A fighting technique that combats an opponent's Kidō by hitting it with a Kidō of the same quality and quantity spinning in the opposite direction.[1] The ability can even neutralize an opponent's movements.

    Spell Name: Kigai no Jōmon (亀鎧の城門, The Gate of Turtle Shell)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: Creates a barrier by combining many small hexagons to form a honeycomb-like structure. It can be used in conjunction with Ryūbi no Jōmon, Kokō no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon. It is capable of withstanding attacks as powerful as four cero.



Search in: Vizard Information  Topic: Kidou List (UPDATED)  Replies: 0  Views: 2775

Anubial Zala-en Ske char app - Thu Jan 12, 2017 6:12 am

THE SHINIGAMI APPLICATION



Name: Anubial Zala-en Ske
 
Age: 28

True Age: 1989

Sex: Male

Personality: Quiet type that'll listen more then speak. Observant to notice small things. Anubial would be the first person to jump into a battle to protect comrades and enemies alike. He prefers not to kill above all else unless it's unavoidable. He looks to the lighter side of things to bring laughter into the lives of others.
           Anubial can be graceful just as much as clumsy. Prefers to be in solitude when making plans. He will try to be the voice of reason in heated situations and during avoidable confrontations.



CHARACTER APPEARANCE



Height: 5 ft 11in

Weight: 163

Physical Traits: Anubial is a white male with two different color eyes. One green one gold. He has no scars, doesn't wear glasses and his right arm is stronger then the left. His short black hair is always covered by his hat. Without the hat it's combed back.

Clothing: Three piece black suit with red vest and black shoes.

Accessories: Wears a pocket watch in left pocket with chain. 



FIGHTING STYLE



General Fighting Style: Tatical, fights defensively until an opening is revealed. Will use traps when possible and when offensively fighting will mislead. (Example: Anubial throws up his sword and swings with his sheathe so enemy can block. He then grabs his sword from the air and swings.)

Strengths: Hohou, Zanjutsu and Bakudou

Weaknesses: He is very weak against water and his kido skills aren't perfected. 50 50 chance kido could fire or blow up in hand.


ZANPAKUTO



Sealed Appearance: My Zanpakuto's name is Bochi No Reivun. Means Graveyard Raven. In its sealed form it is the normal zanpakuto look. The difference is the blade is on the opposite side of the sword and blue.



SHIKAI



Call Out Command: Breathe Deep, Bochi No Reivun.

Appearance: Double sided reverse bladed Scimitars, one blade is gold and one blade is blue. One eye opens on each scimitar, each side. 

Abilities: Reizā-Fū (razor wind) Bochi no Reivun spins unleashing a violent wind with blades. The razor wind is equivalent to Hado 33 in power. Razor wind can only be used once per post.

Boosts: 2x speed and durability increase.



BANKAI



New Name: Shibo-Sha No Heishi (Soldier of Demise)

Appearance: The released Zanpakuto disintegrates into a dust tornado completely consuming Anubial. A skeletal hand emerges from the tornado slowly as the dust begins to form around the hand. As more of the arm emerges the dust forms around it faster. The other hand emerges and the dust does the Same. The skeletal body emerges as the tornado stops and covers the head, chest and legs creating a black figure. With each step the weilder takes, the dust slowly forms armored black feather wings. When all the dust is gone and the wings stretch fully out, the weilder is then covered in gold and blue armor.  Two sword hilts emerge on each shoulder plate.

Abilities: Each sword hilt pulled with the right hand becomes a shining gold scimitar. Each hilt pulled with the left becomes a smoking blue scimitar. Gold blade momentarily increases swing speed. Blue blade creates an after image when swinging able to cut enemies twice. Only one blade power can be used at a time. When hilts connect at bottom they become a long black scythe with four blades on top. Blades from top to bottom go from largest to shortest. Scythe can become a body double with same abilities. No weapons are available at this point but feathers on wings.

Boosts: Bankai mode increases awareness, Hearing by 3x and can smell reiatsu.



BACK-DROP



Background: Anubial was the son of the human Saiko-Ren. Anubial chose not to torture  an punish his deciples but to treat all as equals when he gained power. On his 16 birthday his father had him poisoned. A soul reaper personally took him to the soul society on captain Unohanas orders. 
      Anubial woke in a cell chained to the wall. Tests were always being run. Tests like running and lifting. Eventually blood tests were done. Like all things thou, an answer to why comes in time. 
      Anubials father was in fact a human hollow described as a human, born with a hollows soul. His mother was a soul reaper in hiding but was found and executed at Sokyoku hill. When Mayuri took over the department of research he concluded the tests on Anubial inconclusive and a failure. While in the process of being disposed of Anubial was able to get away. 
      Confused, scared and sad he ran till he collapsed to his knees. He found himself in a graveyard. A black crow flew down to the headstone besides him. Anubial could hear the bird telling him to follow. He followed the crow to a blank headstone. The crow told Anubial this was his mother's headstone.
      The bird kept putting thoughts of revenge into his head over and over again but Anubial disagreed with revenge. He chose to help however he could for those who are mistreated and misunderstood. The crow flew down in front of him, eyes glowing purple. The crow asked him, if I give you the power for revenge or protection what would you choose in the end? 
      The crow grew to a tall black creature. I am Bochi no Reivun the bird said, then stretched out his hand. Anubial reached out grabbed his hand called out his name. The black creature covered Anubials body, continually forcing revenge thoughts into his head. Anubial kept screaming out in pain and anger. 
      The spiritual pressure coming from him was enough to alert everyone of his presence. Struggling for control of his own body he seen a zanpakuto leaning against the headstone. Without hesitation he grabs and unsheathed the sword. He turna the blade upon his own chest and yells out. "My body will never be a tool of destruction or revenge. If I fail so much as one person It'd be a fate worse then death itself to me!" Then he plunged the sword into himself. 
      Anubial was floating above water. Flower pedals swirling around him as he attempted to stand. To his amazement he was able to. Looking down at his reflection he seen his clothes had changed. He went from wearing tattered clothes to a black suit.
      The reflection winked at him then took the form of a man with no face, one black wing and a hook on his left hand. The man put his fingers in the water. The water ripples took the shape of Anubials father walking down a corridor towards a fish platter. He ordered the servants out and when the last left, Anubis took a green vial out and covered the food. The fish was then eaten by Anubial and he died shortly after. The water then returned to ripples. 
     Anubial dropped to his knees crying. His tears went into the sky. Despite all he seen and been through he stood up, breathed deep and still chose the path to protect others. Anubial knew, to act upon others as they have is to become them himself. Anubial awoke alongside his mothers grave. He raised the sword he plunged into himself to see no blood or wound on him. The blade itself shined in the moonlight. Two captains had seen all the commotion, confused and curious they hid him away in the rukon district. When the next group of students entered the academy his name was second on the list. After graduating from the academy he was assigned to squad 12. 

Side Notes: none

RP Sample: The night was calm and a slight chill was in the air. A figure flew across the sky. Another followed. "Stop! Identify yourself or I'll be forced to take action!" Anubial yelled. "Hado #33 Sokatsui!"
The figure stoped, it was cloaked with a zanpakuto drawn.  He picks his hand up and absorbs the blast.       Anubial was standing behind him. Sword drawn against the neck. "I don't ask nicely twice. Identify yourself now!" Anubial yelled grabbing his shirt. "Answer me! Did you take the...." 
The cloaked man stabbed him in the stomach. Anubial let's go of the man and jumps back. 
      After putting a cloth in the wound, Anubial laughed a bit. "Thank you, you've made this patrol interesting finally." Anubial said. "Shame you didn't see me put that bomb on your shirt."   
      The man throws his cloak off and sees Anubial slashing at him. "Gotcha dummy!" Anubial yelled. 
      The man blocks with his zanpakuto, Anubial kicks him in the stomach. The man flies to the ground while Anubial chased. The man hits the ground then turns to smoke, leaving his clothes. Anubial investigated the clothes and then dove forward. The mans clothes stood up and the zanpakuto comes out of the sleeve. "What are you?" He asked. 
      Smoke fill the clothes and the man takes off his hood then charges. "Not talking eh? Well doesn't matter." 
      Anubial swung his sword and blocked the attack. The man swings faster and faster. Anubial grabbed the mans blade. "Now that I've got your best attention." He said with blood dripping from his hand. 
      The man struggles to escape. "I think I understand now, your not able to let go of your sword are you?  That's beautiful just beautiful." Anubial said
      The man punches him in the stab wound and Anubial released the mans sword. The man jumps back and raises his sword. "Swirl of night." The man yelled.  
      His sword became a halberd swinging around smashing the ground when hit. "That's...a......cute trick their." Anubial said. "My turn. Breathe deep. Bochi no Reivun!"
      Anubial swung his sword into its shikai state and rushed him. As the man began to swing Anubial vanishes and then swings from behind. The man jumps away with a small cut. "Reiza-Fu!" Anubial yelled spinning then swinging his blades. 
      The man gets quickly engulfed into the wind. "Bakudo #61 Rikujokoro!" Anubial yelled. 
      Six prison rods stop the mans movement. Anubial runs over and kicks the halberd away. "Under the power given to me your under coming with me." Anubial said. "And to be sure you don't run, this is a chain specially made of spiritual pressure by squad 12 for sword beasts like you. Unlike my Kido or Bakudo skills, this things perfected. The more you struggle, the more your energy is drained from you." 
      The man began to turn to smoke but materialized again fast. Anubial puts his gold blade by the man. "You my friend are coming with me." Anubial said. 
      "Ban.....kai!" The man said.
      The chain broke and the pillars binding him shattered. Spiritual pressure began pouring out of him. His halberd duplicated into two as it returned to his hand. Chains connected the bottom of the weapons. As the man swung one the other began to swing around twice as fast. Anubial jumped back "Reiza-Fu!" He yelled.
      The mans halberd swung and destroyed the wind. "Breaking wind huh? That's not overplayed much." Anubial said. 
      The mans arms and legs kept growing bigger. Anubial stood in puzzlement. The man began screaming louder and louder. He dropped his weapons and grabbed his head. Anubial jumps back to oversee what happens next.
      The man then shrinks an Anubial moves closer. "Hey, I'd ask if your ok but clearly your not. Can I help you in any way?" He asked.
      The man grabbed his arm and pulled him in. "Beware the red moon!" The man forced out turning to dust. 
      A zanpakuto is in place of the body and breaks into two pieces. Anubial picks the pieces up. "I've gotta report this." He said. 
      Anubial opens the senkaimon and returns with his report.
Search in: Inactive Applications  Topic: Anubial Zala-en Ske char app  Replies: 5  Views: 579

Mina Vesta - Tue Nov 08, 2016 10:10 am

THE VISORED APPLICATION



Name: Mina Vesta
Age: 18
True Age: 151
Sex: Female
Personality:
Mina is intelligent but not overly so. It's more street smarts and intuition/instinct than being a book worm. However she's shown that these qualities are very useful when given the right incentive. She is extremely friendly once you get to know her but tends to keep her guard up until that happens. She doesn't take chances and dislikes being forced into situations where the only way out is through. While she remains very organized in her personal life she isn't the best planner in the world during combat or high stress situations. She is light hearted and jovial but doesn't hold back her semi-forked tongue when it comes to people being rude, asinine, or stupid. There is mentally challenged and then there is stupid. The latter should be stomped out immediately with extreme prejudice. Aside from that she's a well rounded likable gal. She doesn't have a short temper, or an explosive one, she doesn't start reckless or needless fights. She will defend herself if prompted, but she just prefers to relax and enjoy life. She just doesn't get that chance as often as she'd like because of her inner hollow.



CHARACTER APPEARANCE



Height: 5'7''
Weight: 130 lbs
Physical Traits:
Topics tagged under 33 on Bleach Story RPG Thief_f3_zpshfgrg7mk



FIGHTING STYLE



General Fighting Style: While she has general Zanjutsu and Hakuda training her main combat style is using her kidou-based zanpaktou abilities and her vast kidou knowledge to attack opponents from mid-to long range. She can use this in melee ranged but she's not as strong as most other people in that department. She applies pressure style tactics to whiddle her opponent down with many attacks as opposed to simply trying to kill them in one blow.

Strengths: Spiritual Power, Stamina
Weaknesses: Strength, Endurance, Speed

Kidou

|All the numberless Kidou are equal to level 70 and have a four post CD each|

Spoiler:




ZANPAKUTO



Sealed Appearance: Her Zanpaktou is not like standard Zanpaktou. It is not even a katana. Her spiritual power and control are great enough that her sealed Zanpaktou is actually a dagger. There isn't much else to put about it. It's a standard dagger. Just has a colored hilt and handguard that matches her usual clothing. Because why not.

Personal Ability

Name: The Goal of All Life is Death
Effect: This ability allows the user to triple cast any single ability and raise it's range if applicable by triple. This cannot occur more the once per six posts for Kidou, seven posts for Shikai spells, eight for bankai spells, and nine for mask spells. This ability cannot be used for any of the four categories if it's on CD at all. They share a CD. She cannot use this on kidou beyond the 70th level or on abilities with a CD greater than 3.

General Techniques

Name: Prestidigitation
Effect: In short summary this is not a harmful ability. Using this she is able to perform "any" magical trick or minor performance. This can include but is not limited too: Create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor, instantaneously light or snuff out a candle, a torch, or a small campfire, instantaneously clean or soil an object no larger than 1 cubic foot, chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour, make a color, a small mark, or a symbol appear on an object or a surface for 1 hour, create a nonmagical trinket, conjure an illusory image that can fit in your hand and that lasts until the end of your next post.

Name: Infinity Wall
Effect: This spell has one of two choices that can be made when cast. Either grant a temporary defensive buff lasting for four posts that double endurance to all damage and grants a heirro-similar measure of protection or create a barrier strong enough to defend against an attack up to a gran rey cero in strength. No matter which effect is chosen the ability undergoes a four post cooldown.

Name: Perfect Warrior
Effect: By temporarily exchanging her spiritual power and discarding her spiritual pressure she is able to obtain physical skill and prowess equal to what she has lost. This lasts for five posts and requires another four posts to be useable again. During which time she gains boosts to strength, speed, endurance, and all training that would be required of a master fighter of hers tier. she also gains an outfit befitting a warrior.

Name: Fallen Down
Effect: Calls down a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to cinder. The damage caused by this ability is equal to a cero oscuras except on a much wider area. The skill cannot be used more than once per six posts because of that and requires a one post charge time.



SHIKAI



Call Out Command: Roar in defiance at reality! Makipowru
Appearance:
Topics tagged under 33 on Bleach Story RPG 5-HF15-13-005_zpsnspwidii

Abilities:

Name: Explode Mine
Effect: This creates up to eight invisible mines that explode with the force of a cero when proximity is breached. These mines cannot move and it takes a post to set them up. This skill cannot be used for another four posts. The range of each blast is aproximitly 10 yards.

Name: Gravity Maelstrom
Effect: This creates a ball of energy that spins rapidly (Think Black Rasengan I suppose) with the exception that instead of being a condensed and contained ball it is instead released as a vortex of spiralling dark energy outwards from the caster. This skill has a range of one hundred feet forward and fifteen feet wide in a cone effect and deals damage equal to a cero. This skill cannot be used more than once per post.

Name: Hell Flame
Effect: The skill creates a small black flame that is launched at bala speeds at an opponent. Should anything come into contact with the small flame it immediately combusts into a mighty inferno dealing up to a half cero worth of damage and continues to burn until properly dealt with. This ability can only be used twice per post.

Name: Haste
Effect: For three posts with a cooldown of two the caster is able to triple hers or her speed for the duration. This skill can be used on allies as well but can only be used on up to 2 additional targets gaining two additional posts on the CD per target. (So if I buff 3 people I can't cast this again for six posts.)

Boosts: Spiritual Power, Spiritual Pressure, and Stamina x2



BANKAI



New Name: Kenja no kami
Appearance:
Topics tagged under 33 on Bleach Story RPG Rayearth_CG_1_zpsoptxrutq

Abilities:

Name: Obsidian Sword
Effect: The caster creates a large twelve foot by one foot massive hulk of a blade made of Obsidian that is hardened and sharpened by spiritual power which is then hurled at a target like a homing missile. The weapon is strong enough to withstand being attacked by Zanpaktou and must be destroyed to be stopped. Two of these can be created at one time but must be done at the same time. Failure does not prevent the CD. When used, even if it is a single blade, the CD of three posts begins.

Name: Sharks Cyclone
Effect: A spell that invokes a tornado at the target location. Within the tornado are 6 different one meter long sharks waiting to attack anyone unlucky enough to be sucked inside. Sharknado man. Fucking Sharknado. You clearly don't want to deal with this.

Name: Negative Burst
Effect: Sends out a burst of negative energy from around the caster's body in a sphere/dome formation equal to that of two cero for up to fifty feet. This ability can only be used once every three posts and is able to divert projectile attacks during it's use.

Name: Astral Smite
Effect: The user activates this spell and by doing so is able to make an attack as though they had moved to do so physically. Except only a spiritual doppleganger, who is invisible but detectable by other means, is doing said attacking. This lasts for one post and has a two post cooldown.

Boosts: Spiritual Power, Spiritual Pressure, and Stamina x3


MASK



Appearance:
Topics tagged under 33 on Bleach Story RPG Vizard_mask_design_by_Iron_Fox

Abilities:

Name: Black Hole
Effect: This creates a "visual" sphere of black energy that engulfs one target and then the spell proceeds to do blunt force damage against any target trapped inside the visual of the 20 by 20 sphere without actually "Crushing" them as the name may suggest (More like being super punched everywhere at high speeds). Escape or defense from this attack is possible but you'll be attacked the entire time you are inside it so it wouldn't be simple or easy. The total damage this sphere can deal is equal to a gran rey cero. Even a split second in the sphere deals a minimum of half a cero worth of damage. The sphere lasts one post or until escaped from. This skill has a five post cooldown.

Name: Call Greater Thunder
Effect: This skill summons a massive twenty foot wide thunder bolt with seven strands of lightning surrounding it at one target location. The main bolt is similar to Hadou no 63 Raikouhou and the smaller bolts are similar to Hadou no 4 Byakurai. This ability has a four post cooldown.

Name: Thousand Bone Lance
Effect: The caster raises a hand and creates innumerable bone spears that rain down on a target location. These bones are just sharpened bits of regular bone and can deal quite a bit of damage if not defended against or avoided but because of their normal bone structure they are easily dealt with.. hence why there are so damned many. This spell has a three post cooldown.

Name: Reality Slash
Effect: Once per four posts the caster can create a shockwave slash through a point in space and attack any single target at very high speeds in this manner. While being very hard to "dodge" it is possible to block if one pays enough attention to their surroundings. This attack deals damage equal to a gran rey cero.

Hollow Powers: Enhanced Endurance, Regeneration
Hollow Duration: She can hold the mask for two posts with a one post cooldown. For now.


BACK-DROP



Background:

The human years -

Growing up she had alot of troubles. First moments out into the world were immediately complicated by illness and forcing her to be in a hospital for the first three weeks of her life. It was horrible. At least thats what she had been told since there was no way she could remember herself. She had been beyond physically, but kept up mentally just fine while going through school and that also got her into more problems because she'd start fights and yell and scream only to get her ass kicked and her butt into trouble for being loud., but around middle school things seemed to get better. Her physical development had reached a stage where she had finally caught up to people her age and was no longer suffering for it.

However by this time her parents, who had spent the last several years working on a project for helping people who had her issues get better more quickly, finalized their work and created a semi-capable AI exoskeleton that was meant to speak and help guide movement of the one who was inside it.

That wouldn't have been such a bad thing. In fact it would have massively helped the human race as a whole with physically developementally behind people. Except that during the test the AI got a glitch and snapped closed around Mina's mother who was inside it testing it's functions. Killing her as it wasn't meant to be closed fully and all at once like that. But it got ever worse. Since the body couldn't and hadn't been removed the AI didn't shut down. It went berserk due to it's glitch and proceeded to slaughter Mina's father, uncle, and a cousin who happened to be visiting.

Mina had no other choice.. She ran. The next day the place was caught in an explosion, presumably caused by the rampaging exoskeleton's AI. and the bodies were turned to dust. But no one ever found the exoskeleton... Swearing hatred against technology she flat out refused to use it or be near it for the rest of her life. Eventually being forced into the study of magic in order to supplement her life the way Technology could have had she not been so utterly betrayed by it and traumatized by what had happened to her. This study and her way of life continued for several years. She became quite good at it and was living decently considering all things.

However her growth in the magical arts got the attention of..less than reputable people. When they approached her for her services indefinitely to their whims she obviously refused them.. So they shot her. Her body was so torn and ragged from the sheer number of bullets they put into her that you almost couldn't tell it was Mina.

So tragically ended the life of Mina Vesta. Or so she thought. She woke up weeks later in Soul Society. She knew enough about it due to her magical studies that she recognized the place and the feeling of energy flowing around her for being there.

While it shook her a bit that she was now dead, she knew that there was a class of spirits known as Soul Reapers or Shinigami that continued to help the world of the living. Figuring with her previous supernatural experiences she may be of some use. She worked her way through the Rukongai and manage to prove herself enough to be entered into the Academy.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Trial of Sanity

Academy life was much like being back in school for Mina. She got picked on, she fought back, she scored relatively well on everything she tried, but nothing of importance really happened to her while she was training. Eventually she did become an unseated rank and file shinigami placed in the Kidou Corps because of her kidou-based Zanpaktou. This fit her perfectly and she loved it with all her being. She performed all the minor tasks asked of her and got much less crap from her peers while in the Kidou Corps than she had while at the academy.

However during a routine mission she was injured by a hollow who had unusual behavior and abilities. The hollow was killed of course because her comrades came to her aid.. but the injury refused to be healed. They sent her to the fourth division and while they continued to try and help the wound heal they failed multiple times.

A couple of days later the wound suddenly vanished. Baffled but relieved she was returned to the Kidou Corps and put back on active duty.

Unfortunately mere hours after returning. She spat up a white filmy liquid and fully transformed into a hollow...or at least it seemed that way. She definitely had a hollow mask and she was certainly out of control. But she had just enough of a hold on her soul that instead of fighting and causing people injury she fled and continued to fight herself for control.

She was alone, weakened, struggling for her own right to live. For three months.

She finally managed to free herself through her own determination, and retreated to the world of the living figuring that after that incident she wouldn't be allowed to return to Gotei 13. She remembered reading about such incidents and the victims being labelled as Vizard.. the orders for dealing with such people were not...pleasant.

When she was recovered enough..perhaps she could find some other vizard and gain their assistance in taming this thing inside her..

Side Notes: I am the one who knocks.
RP Sample: [Show us what you got. Rp with your character that you are applying for.]




Search in: Vizards  Topic: Mina Vesta  Replies: 1  Views: 1147

Kido Update [WIP] - Fri Apr 01, 2016 6:13 pm

My suggestions for some Kido spells, I will update them and finish the others soon but Shakkaho is definitely done.


Kidō Name: Hadō [Only admins are allowed to see this link]. Shakkahō (赤火砲, Red Fire Cannon)
Kidō Effect: A very common spell which is about mid-range in terms of the level of difficulty, it is taught as a general offensive spell in the Shin'ō Academy, it can by fired from one or both hands and it is initiated firstly by creating an fiery orb of crimson energy on their palm or finger, the orb can vary in size from small, medium and large with the destructive power being different for each one and it can be used in either a pillar of energy or a simple explosion inducing both concussive damage and burn damage, it is quite versatile hence why it is commonly taught to students as a general offensive spell, it can also be used for multiple purposes such as illumination and simple heat generation to keep warm when it is cold.

Kidō Chart:

Opponent is 2+ Tiers Below: 4th degree burns, thrown back 10-20 meters
Opponent is One Tier Below: 3rd degree burns, thrown back 8-19 meters
Opponent is On Equal Level: 2nd degree burns, thrown back 6-12 meters
Opponent is One Tier Above: 1st degree burns, thrown back 3-6 meters
Opponent is 2+ Tiers Above: 1st degree burns, thrown back 1-3 meters

Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"


Kidō Name: Ōkasen (黄火閃, Yellow Fire Flash)
Kidō Effect: A rarer spell to witness, it is similar to Hado [Only admins are allowed to see this link]. Shakkahō although instead of a single shot of fire, Ōkasen instead is used to cover more distance in the form of an arc, it starts by the user firstly holding their zanpakutō out horizontally and creating an orb of yellow energy which then widens itself along the length of the sword although a the user can easily use their hand to do this they will cover a much smaller arc. Once it is fully charged, it fires a wide, horizontal arc of yellow energy at the target which inflicts burn wounds and concussive damage.

Kidō Chart:

Opponent is 2+ Tiers Below: 4th degree burns, thrown back 10-20 meters
Opponent is One Tier Below: 3rd degree burns, thrown back 8-19 meters
Opponent is On Equal Level: 2nd degree burns, thrown back 6-12 meters
Opponent is One Tier Above: 1st degree burns, thrown back 3-6 meters
Opponent is 2+ Tiers Above: 1st degree burns, thrown back 1-3 meters

Incantation: N/A


Kidō Name: Hadō [Only admins are allowed to see this link]. Sōkatsui (蒼火墜, Blue Fire, Crash Down)
Kidō Effect: By facing their palm towards the target the practitioner generates a blue energy before firing it at their target which takes the appearance of a torrent of blue flames. The energy fired can move as a direct blast or a wave of energy depending on the amount of power in it, with less power making a direct blast and more power making a large wave. People with considerable skill in this spell can use it to devastating effects.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."


Kidō Name: Hadō [Only admins are allowed to see this link]. Haien (廃炎, Abolishing Flames)
Kidō Effect: A very powerful fire-type spell, the user quickly generates and fires purple flames in varying shapes and forms towards the target from their hand. The fire is so strong it can incinerate most things and can be used quite devastating to its targets.

Kidō Chart:

Opponent is 2+ Tiers Below: Instant incineration of hit area.
Opponent is One Tier Below: Instant incineration of hit area.
Opponent is On Equal Level: 3rd Degree Burns.
Opponent is One Tier Above: 2nd Degree Burns.
Opponent is 2+ Tiers Above: 1st Degree Burns and some 2nd Degree Burns.

Incantation:


Kidō Name: Hadō [Only admins are allowed to see this link]. Daichi Tenyō (大地転踊, Upturned Earth Dance)
Kidō Effect: By thrusting their hands outward the practitioner causes objects around them to levitate in a similar fashion to telekinesis before throwing them towards the destination the user thrust their hands, this spell can be used for a variety of purposes such as simple attacking or countering attacks.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:


Kidō Name: Hadō [Only admins are allowed to see this link]. Tenran (闐嵐, Orchid Sky)
Kidō Effect:

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:
Search in: Staff Coffee Room  Topic: Kido Update [WIP]  Replies: 3  Views: 611

Kido Update [WIP] - Tue Jan 19, 2016 7:10 pm


[Only admins are allowed to see this image]



KIDŌ - GUIDE TO DEMON ARTS




This is the official guide to using Kidō (鬼道, Demon's Arts) in roleplay. It contains critical information of the mysterious magic, that shinigami are known to utilize in their campaign against their enemies, as well as a complete list of all Kidō spells, both canon and those original to our players. We have our own unique mechanics for using the spells, and there's a slight taste of originality to it, so you should definitely read this if your character's skills rely on Kidō.

The mechanics and Kidō list will be updated by the staff from time to time.



KIDO MECHANICS



RESERVED FOR DESCRIPTION




HADŌ - WAY OF DESTRUCTION



RESERVED FOR DESCRIPTION

Kidō Name: Hadō [Only admins are allowed to see this link]. Shō (衝, Thrust)
Kidō Effect: Hardly harmful to the target. The practitioner extends their index finger and points towards a person or an object, as they release a small, but concentrated blast of kinetic energy at their target. The energy, which is dispelled from the spell, will thrust the target with force, that is dependent on the weight and strength of practitioner. Thus, the strength of force cannot exceed what one is physically capable of: for example, small object might get thrown across a room with great force, while a heavier object might not move at all. While a person will not suffer damage from the spell, injuries can be received, if the target hits an obstacle as they are pushed back. The distance, that a living target will be pushed back, is determined by tier difference between individuals.

Kidō Chart:

Opponent is 2+ Tiers Below: 8 to 12 meters
Opponent is One Tier Below: 6 to 10 meters
Opponent is On Equal Level: 4 to 8 meters
Opponent is One Tier Above: 2 to 6 meters
Opponent is 2+ Tiers Above: 0 to 2 meters

Incantation: N/A

Kidō Name: Hadō [Only admins are allowed to see this link]. Byakurai (白雷, Pale Lightning)
Kidō Effect: Despite it's low number, this spell can prove lethal in the hands of a skilled practitioner. To begin, one must extend their both hands, or alternatively one's index finger, and aim towards the target, that they want to unleash this spell on. Then, a concentrated, cobalt-colored lightning will emerge from the hands, and travels in rapid speed towards the target, until it strikes. The energy of bolt is extremely sharp, and will cut cleanly through most matter, whenever inanimate or organic, and thus, it could be compared to a spear impaling the target's body. Generally, a stronger being is usually capable of negating this effect, and the bolt will have little to no effect on them. There is a modified version to this spell, Jūgeki Byakurai, which will have greater effect, but is only available to players as a high-numbered Kidō ([Only admins are allowed to see this link]). However, we have decided to use the same box for these two spells, due to being akin to each other. The set range of the lightning bolt, after which it will disintegrate into the air, which is up to 50 meters with regular spell, and up to 150 meters with it's modified version.

The regular version of the spell can be fired three times in a row, under a single post and in rapid pace. However, Jūgeki Byakurai can only used once per post.

Kidō Chart: [Regular Byakurai]

Opponent is 2+ Tiers Below: Cuts cleanly through
Opponent is One Tiers Below: Cuts cleanly through
Opponent is On Equal Level: Negated completely
Opponent is One Tier Above: Negated completely
Opponent is 2+ Tiers Above: Negated completely

Kidō Chart: [Jūgeki Byakurai]

Opponent is 2+ Tiers Below: Cuts cleanly through
Opponent is One Tiers Below: Cuts cleanly through
Opponent is On Equal Level: Cuts cleanly through
Opponent is One Tier Above: Cuts cleanly through
Opponent is 2+ Tiers Above: Negated completely

Incantation: N/A

Kidō Name: Hadō [Only admins are allowed to see this link]. Tsuzuri Raiden (綴雷電, Bound Lightning)
Kidō Effect: Hazardous spell, that is potentially harmful to the practitioner. By either the palm of a practitioner, or one's zanpakuto, a burst of lightning can be released at one's will. This burst can be comprise of a single, concentrated arc or a wave of lightning, depending on the proficiency of a caster, but nonetheless, will cause great damage to an opponent by electrocuting them, despite having a low number. It's equally dangerous for the practitioner to utilize this spell, because it grants it's caster no greater defense against it's user than it does to a foe, due to the wild, damaging nature of lightning - thus, should the practitioner be in contact with the electricity, they will suffer same damage as an equal tier would. In addition, it's granted a +1 AR effectiveness, when there is water, surface of metal or another material, that is conductive to such an effect. It's a linear attack, so the current will move forward, rather than electrifying both individuals at the same time, so the trick is to stay out of it's way.
Kidō Chart:

Opponent is 2+ Tiers Below: 4th degree burns, paralysis of 2 posts
Opponent is One Tier Below: 3th degree burns, paralysis of 1 post
Opponent is On Equal Level: 2nd degree burns, no paralysis
Opponent is One Tier Above: 1st degree burns, no paralysis
Opponent is 2+ Tiers Above: Hardly any effect, clothes burnt off

Incantation: N/A

Kidō Name: Hadō [Only admins are allowed to see this link]. Fushibi (伏火, Ambush Flare)
Kidō Effect: A very intriguing spell.
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Kidō Name: Hadō [Only admins are allowed to see this link]. Shakkahō (赤火砲, Red Fire Cannon)
Kidō Effect: A very common spell which is about mid-range in terms of the level of difficulty, it is taught as a general offensive spell in the Shin'ō Academy, it can by fired from one or both hands and it is initiated firstly by creating an fiery orb of crimson energy on their palm or finger, the orb can vary in size from small, medium and large with the destructive power being different for each one and it can be used in either a pillar of energy or a simple explosion inducing both concussive damage and burn damage, it is quite versatile hence why it is commonly taught to students as a general offensive spell, it can also be used for multiple purposes such as illumination and simple heat generation to keep warm when it is cold.
Kidō Chart:

Opponent is 2+ Tiers Below: 4th degree burns, thrown back 10-20 meters
Opponent is One Tier Below: 3rd degree burns, thrown back 8-19 meters
Opponent is On Equal Level: 2nd degree burns, thrown back 6-12 meters
Opponent is One Tier Above: 1st degree burns, thrown back 3-6 meters
Opponent is 2+ Tiers Above: 1st degree burns, thrown back 1-3 meters

Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"

Kidō Name: Hadō [Only admins are allowed to see this link]. Ōkasen (黄火閃, Yellow Fire Flash)
Kidō Effect: A rarer spell to witness, it is similar to Hado [Only admins are allowed to see this link]. Shakkahō although instead of a single shot of fire, Ōkasen instead is used to cover more distance in the form of an arc, it starts by the user firstly holding their zanpakutō out horizontally and creating an orb of yellow energy which then widens itself along the length of the sword although a the user can easily use their hand to do this they will cover a much smaller arc. Once it is fully charged, it fires a wide, horizontal arc of yellow energy at the target which inflicts burn wounds and concussive damage.

The modified version of this spell works much the same way although once it is fully charged, a single wide beam fires from the front accompanied by four other beams streaming off in other directions. The beams swiftly redirect before closing in on their intended target to attack from multiple directions at once. The attack can be used whilst unarmed, fired from either the hands or feet, though the initial beam has a shorter arc and the number of accompanying beams are reduced to two, producing a three-pronged strike instead. In contrast to the yellow light of its normal form, the modified version is an auburn colour.

Kidō Chart: [Regular Ōkasen]

Opponent is 2+ Tiers Below: 4th degree burns, thrown back 10-20 meters
Opponent is One Tier Below: 3rd degree burns, thrown back 8-19 meters
Opponent is On Equal Level: 2nd degree burns, thrown back 6-12 meters
Opponent is One Tier Above: 1st degree burns, thrown back 3-6 meters
Opponent is 2+ Tiers Above: 1st degree burns, thrown back 1-3 meters

Kidō Chart: [Gotokki Ōkasen]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Hadō [Only admins are allowed to see this link]. Sōkatsui (蒼火墜, Blue Fire, Crash Down)
Kidō Effect: By facing their palm towards the target the practitioner generates a blue energy before firing it at their target which takes the appearance of a torrent of blue flames. The energy fired can move as a direct blast or a wave of energy depending on the amount of power in it, with less power making a direct blast and more power making a large wave. People with considerable skill in this spell can use it to devastating effects.
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."

Kidō Name: Hadō [Only admins are allowed to see this link]. Haien (廃炎, Abolishing Flames)
Kidō Effect: A very powerful fire-type spell, the user quickly generates and fires purple flames in varying shapes and forms towards the target from their hand. The fire is so strong it can incinerate most things and can be used quite devastating to its targets.
Kidō Chart:

Opponent is 2+ Tiers Below: Instant incineration of hit area.
Opponent is One Tier Below: Instant incineration of hit area.
Opponent is On Equal Level: 3rd Degree Burns.
Opponent is One Tier Above: 2nd Degree Burns.
Opponent is 2+ Tiers Above: 1st Degree Burns and some 2nd Degree Burns.

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Daichi Tenyō (大地転踊, Upturned Earth Dance)
Kidō Effect: By thrusting their hands outward the practitioner causes objects around them to levitate in a similar fashion to telekinesis before throwing them towards the destination the user thrust their hands, this spell can be used for a variety of purposes such as simple attacking or countering attacks.
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Tenran (闐嵐, Orchid Sky)
Kidō Effect: The spell is initially started by using their hand or sheathed zanpakuto as a catalyst for the spell to work. When using the a sheathed zanpakuto the user levitates the weapon in front of them and lightly taps the floating sword to make it spin like a fan, the weapon will slowly build up more and more speed before the user finally stops the spinning zanpakuto. This releases thee spell as a widening tornado blast which shoots in front of the user, upon hitting the opponent they will be hit with incredible force which is comparable to the force of a large truck going at high speeds. When used with their hand(s) the user does not need to spin or move their hands. The spell can only be used twice per post.
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Raikōhō (雷吼炮, Thunder Roar Sear)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"

Kidō Name: Hadō [Only admins are allowed to see this link]. Sōren Sōkatsui (双漣蒼火墜, Twin Lotus Blue Fire, Crash Down)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."

Kidō Name: Hadō [Only admins are allowed to see this link]. Zangerin (斬華輪, Cutting Flower Ring)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Hiryū Gekizoku Shinten Raihō (飛竜撃賊震天雷炮, Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Kurohitsugi (黒棺, Black Coffin)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"

Kidō Name: Hadō [Only admins are allowed to see this link]. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"

Kidō Name: Gisei Hadō [Only admins are allowed to see this link]. Ittō Kasō (一刀火葬, Single Blade Cremation)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A




BAKUDŌ - WAY OF BINDING




RESERVED FOR DESCRIPTION

Kidō Name: Bakudō # 1. Sai (塞, Restrain)
Kidō Effect:

Kidō Chart: [Regular Sai]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Kidō Chart: [Inochigami Sai]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Hainawa (這縄, Crawling Rope)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Seki (斥, Repulse)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Geki (撃, Strike)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"

Kidō Name: Bakudō [Only admins are allowed to see this link]. Hōrin (崩輪, Disintegrating Circle)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"

Kidō Name: Bakudō [Only admins are allowed to see this link]. Sekienton (赤煙遁, Red Smoke Escape)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudo [Only admins are allowed to see this link]. Kyokkō (曲光, Bent Light)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudo [Only admins are allowed to see this link]. Noren Mekuri (暖簾捲り, Curtain Stripping)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Tsuriboshi (吊星, Suspending Star)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Enkōsen (円閘扇, Round Lock Fan)
Kidō Effect:

Kidō Chart: [Enkōsen]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Kidō Chart: [Chōsoku Enkōsen]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Keikaigi (繫界儀, World-Tying Rite)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "My right hand is the stone that bridges worlds. My left hand is the blade that binds reality. The black-haired shepherd is hung from a chair. Stratus clouds come, and I strike down the ibis."

Kidō Name: Bakudō [Only admins are allowed to see this link]. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."

Kidō Name: Bakudō [Only admins are allowed to see this link]. Rikujōkōrō (六杖光牢, Six Rods Prison of Light)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"

Kidō Name: Bakudō [Only admins are allowed to see this link]. Hyapporankan (百歩欄干, Hundred Steps Fence)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. (しびれ指, Numbing Finger)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Tanma Otoshi (タンマ落とし, Time-Out Drop)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Inemuri (威眠, Forced Slumber)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Tozanshō (倒山晶, Inverse Mountain Crystal)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Hakufuku (白伏, White Crawl)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Gochūtekkan (五柱鉄貫, Five-Pillared Iron Weights)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."

Kidō Name: Bakudō [Only admins are allowed to see this link]. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."

Kidō Name: Bakudō [Only admins are allowed to see this link]. Kuyō Shibari (九曜縛, Nine Sunlight Traps)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Dankū (斷空, Splitting Void)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Sentan Hakuja (千反白蛇, Thousand-Coil White Snake)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link], Part 1. Kin (禁, Prohibition)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link], Part 2. Bankin (卍禁, Full Prohibition)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:
"Prologue - Halting Wraps"
"Refrain - Serial Hundred Bolts"
"Finale - Fully Prohibited Great Seal"

Kidō Name: Bakudō [Only admins are allowed to see this link], Part 3. Shikakuchūjin (四角柱陣, Quadrangular Prism Method)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Black rods, red fire. The god of this world binds us in crimson blood and the sun forbears to show its light."




KAIDŌ - TURNING WAY




RESERVED FOR DESCRIPTION

Kidō Name:
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name:
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name:
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:




ŌUDŌ - CLOSING WAY




RESERVED FOR DESCRIPTION




KINDŌ - FORBIDDEN WAY




RESERVED FOR DESCRIPTION

Kidō Name: Jikanteishi (時間停止, Temporal Stasis)
Kidō Effect: This spell was forbidden immediately after its effects were witnessed, the spell explores the effects of a temporal stasis or "chronolock", it works by the user cutting out a portion of space-time and halting all time within that space, using this spell can allow the user to stop and lock events in place as well as make everything stop. The spell is considered incredibly powerful for the reasons that it could simply st
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Kūkanten'i (空間転位, Spatial Displacement)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name:
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:




KIDŌ TECHNIQUES




RESERVED FOR DESCRIPTION

Name of Technique: Eishōhaki (詠唱破棄, Incantation Abandonment)
Technique Description: [What does this technique do, be sure to include charge times and cool downs.]

Name of Technique: Nijū Eishō (二重詠唱, Twofold Incantation)
Technique Description: [What does this technique do, be sure to include charge times and cool downs.]

Name of Technique: Kōjutsu Eishō (後述詠唱, Spoken-After Incantation)
Technique Description: [What does this technique do, be sure to include charge times and cool downs.]

Name of Technique: Hanki (反鬼, Reverse Demon)
Technique Description: [What does this technique do, be sure to include charge times and cool downs.]



Search in: Staff Coffee Room  Topic: Kido Update [WIP]  Replies: 3  Views: 611

Search found 18 matches for 33

Go to page : 1, 2  Next

Back to top